<<< "grepppo" <tim_blackler_at_...> said>>>
>>I'm about to start a little HW game with some friends and I just
>>*know* one of the players is going to do a duck.
>>
>>Does anyone have any good duck keywords?
Here is my Duck Keyword write-up based on AR and HW:RiG.
-- DUCKS (DURULZ) Anatanthropus donaldi Innate Abilities: Small 10, Hold Breath 18, Swim 3W, Nimble 12. CULTURAL KEYWORDS: Physical Abilities: Close Combat (short sword and shield), Boating Mental Abilities: Creak-Stream River Knowledge, Durulz Customs, Durulz Myth Personality Trait: Boastful Relationship: To clan. Worship Storm Pantheon. OCCUPATION KEYWORDS: As per Heoltling. You may chose following Boater Keyword. Boater Physical Abilities: Load Boat, Tie Cargo. Mental Abilities: Know Local Waterway, Make Canoe. Magic: Poveri/Orlanth Allfather or Engizi. Living Standard: Common Equipment: A boat, ropes. MAGIC KEYWORD: Orlanth and Ernalda are broadly worshiped as well as Heoltling. Humakt is popular deity among ducks. They know unique hero cults, like . HERO CULT of HUMAKT Hueymakt the Deathdrake Membership Requirement: Must be a duck. Mental Ability: Quick In Seeing Victorious Side, Survive Amid Battle Field. COMBAT Feat: Lighten Great Sword. -- Regards, -------------------------------------------- Tadaaki Kakegawa e-mail: yelmalio_at_...-net.ne.jp -------------------------------------------------------------------
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