Apostle

From: illuminate33 <inarsus-ferilt-z_at_...>
Date: Wed, 08 May 2002 01:23:10 -0000


Once, there is a man who was once Carmanian Humakti...but he abandoned the Honor of one on one combat and chose to kill in mass Battle...
How far does standard Heortling Humakti know about the Carmanian Apostle?
(HW changed greatly the Yanafali Cult status...) And how can Sartarite humakti samurais contribute Argrath army?

>From HW 1st Edition Rule

<<Humakt

Entry Requirements: None to join. Initiates and devotees must choose a gift and its associated geas.
Physical Skills: Craft Weapon, Dagger Fighting, Greatsword Fighting, (Sword) Fighting.
Mental Skills: Detect Lie, Mythology of Humakt. Affinities:
Combat (Enchant Iron, Great Blow, Shield Destroyer, Truesword Stroke, Weapon Destroyer)
Death (Bless Corpse, Death Song Berserk, Kill Undead, Lay Ghost, Visage of Fear)
Honor (Empower Oath, Know Truth, Rally Warriors, Sever Relationship, Shame Coward)
Secret: Death (Acts as a mystic strike; in addition to contest results, if the target's AP are driven to 0 or below he dies.) Worshippers: Weaponthanes, warriors, men with no name. Other Side: Humakt's Sword Hall lies at the bottom of the measureless Cliffs of Shadow where a broken gash called the Vale of Death lets dead air enter the Storm Realm. From it initiates may exit to the Storm Age or Darkness Age, or travel into the Underworld. After death initiates of Humakt serve their grim god by fighting so hard that they regularly chop each other to pieces to prepare for the next divine battle, then are healed to do better next time.
Other Connections: None significant.
Disadvantages: Humakti may never be resurrected. Humakti are usually avoided by normal people simply because they are servants of Death. Many worshippers are or become mercenaries and so are mistrusted by most people.

Yanafal Tarnils

Entry Requirements: Open to soldiers only. Mental Skills: Mythology of the Seven Mothers, Orate, [unit] Tactics. Affinities
Combat (Charge of the Ram, Empower with Death [Scimitar, Spear/Lance, Bow], Enchant Iron, Enchant Silver, Stand against Many, Strike Ghosts)
Military Magic (Awaken Vexilla, Block Magic Scouts, Coordinate Magic, Destroy Enemy Morale, Raise Courage) Warlord (Coordinate Forces, Create Morale, Mask of Command, Perceive Friendly Strengths, Perceive Enemy Weakness) Secret: Self-resurrection (Instantly return to life with full AP as a final action; can be used only if reduced to dying or dead as a result of the contest, even if he normally would not be allowed a final action.)
Worshippers: Soldiers, especially in Lunar units; mercenaries; fighting men in general; most officers above the rank of Grand Column Leader (Centurion).
Other Side: Yanafal Tarnils' New Fort guards the Fields of Conflict
on the surface of the Red Moon. The legions that join him after death serve active duty on the moon, training their souls to further the Goddess' cause on the Other Side. The best are rewarded with a
blessed life next time.
Other Connections: Yanafal Tarnils is one of the Seven Mothers. Disadvantages: Subject to the Lunar Cycle.>>

How about Efrodar Subcult and One thousand Regiment? (It realized only in Gbaji War and True Golden Horde invasion...)

TI

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