Re: Digest Number 845

From: Dougie <dougiepunk_at_...>
Date: Fri, 10 May 2002 14:20:41 +0100


just how do think tough Humakti are? - there seems to be an idea on this list that all Humaki are some kind of mindless death-incarnate Yojimbo like unstoppable killing machines - there are plenty of other skilled warriors out there in a society of warriors that can cut a Humakti down to size....

If an out of order Humaki (and I take the point that a Humakti with his codes of honour and truth he is less likely to be out of order in the first place) is not willing to compromise in front of a court, then there is no shortage of individuals, not to mention groups who could teach said Humakti a lesson in social interaction. Humakti are powerful warriors, but they aint THAT good forchristsake!!!

I mean its not as if any Destori, Starkvali (or other Orlanth Adventurours/Thunderous types), Vingans, Babeestori, Uroxi etc. know anything about fighting is it?

Dougie.

"Do you want to make it impossible for anyone to oppress his fellow-man? Then make sure that no one shall possess power."  [The Political Philosophy of Bakunin, p. 271] ----- Original Message -----
From: <HeroWars_at_yahoogroups.com>
To: <HeroWars_at_yahoogroups.com>
Sent: Wednesday, May 08, 2002 3:41 PM
Subject: Digest Number 845

>
> There are 24 messages in this issue.
>
> Topics in this digest:
>
> 1. Re: Re: Digest Number 841
> From: "Roderick and Ellen Robertson" <rjremr_at_...>
> 2. Re: Humakti and Heortlings law?
> From: "nichughes2001" <nick.hughes_at_...>
> 3. Re: Re: Humakti and Heortlings law?
> From: "Roderick and Ellen Robertson" <rjremr_at_...>
> 4. RE: Re: Humakti and Heortlings law?
> From: "Etyries" <Nick_at_...>
> 5. Re: Digest Number 844
> From: kmnellist_at_...
> 6. Re: Humakti and Heortlings law?
> From: Peter Larsen <plarsen_at_...>
> 7. Re: Humakti and Heortlings law?
> From: "jeffkyer" <jeff.kyer_at_...>
> 8. Re: Re: Humakti and Heortlings law?
> From: "Roderick and Ellen Robertson" <rjremr_at_...>
> 9. Re: Re: Humakti and Heortlings law?
> From: "Roderick and Ellen Robertson" <rjremr_at_...>
> 10. Re: Re: Humakti and Heortlings law?
> From: con1453_at_...
> 11.
> From: Tradetalk_at_...
> 12. Re: Humakti and Heortlings law?
> From: "nichughes2001" <nick.hughes_at_...>
> 13. Mything links
> From: bernuetz.oliver_at_...
> 14. Re: Ratuki
> From: Nils Weinander <nils_w_at_...>
> 15. Re: Re: Humakti and Heortlings law?
> From: "Darran" <darransims_at_...>
> 16. Humakti Farmers
> From: "John Hughes" <nysalor_at_...>
> 17. Re: Humakti and Heortlings law?
> From: Peter Larsen <plarsen_at_...>
> 18. Re: Re: Humakti and Heortlings law?
> From: "John Hughes" <nysalor_at_...>
> 19. Re: Humakti and Heortlings law?
> From: "jeffkyer" <jeff.kyer_at_...>
> 20. Apostle
> From: "illuminate33" <inarsus-ferilt-z_at_...>
> 21. Mythic maps of the West
> From: "charlescorrigan" <charles_at_...>
> 22. Far Point Area Maps
> From: stefan.drawert_at_...
> 23. Re: Far Point Area Maps
> From: "theunspokenword" <hia15_at_...>
> 24. Children of Salinarg
> From: Mikko Rintasaari <mikrin_at_...>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 1
> Date: Tue, 7 May 2002 10:23:07 -0700
> From: "Roderick and Ellen Robertson" <rjremr_at_...>
> Subject: Re: Re: Digest Number 841
>
> > Well, if dead people (ghosts) stick around, the clan magicians
> > usually exorcise them. That is, a mythic/magical outlawry. Anyone
> > beyond the jurisdiction of the clan lawspeaker is not part of the
> > clan in any way, and that means they may not live there. Declaring
> > yourself legally dead is to outlaw yourself---pack your bags.
>
> Not quite. Exorcism is the way to guide or force the ghost into its proper
> place (on the other side of the veil). The three deities involved in
> exorcism have different means to do this, but none of them are in any way
a
> sentence of outlawry. TKT stuffs them into her Cavern of Silence, there to
> linger until given to Issaries on Return Day. Humakt "slays" them again,
> forcing them through the veil, and Issaries gently leads them to their
> proper place in the afterlife. (ST 197)
>
> So a powerful TKT could deal with a "declared himself legally dead"
Humakti
> who persists in hanging around a tula, or another Humakti could fight him.
> Issaries the Guide will probably not come near him (or, maybe, get him
drunk
> and take him "to see something really neat that I found, it's just down
> these thousand dark steps..."), but those are more permanent solutions
than
> mere outlawry.
>
> RR
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 2
> Date: Tue, 07 May 2002 17:14:31 -0000
> From: "nichughes2001" <nick.hughes_at_...>
> Subject: Re: Humakti and Heortlings law?
>
> > At 3:04 PM +0000 5/7/02, jeffkyer wrote:
> > >For some reason, there seems to be a parallel between the Chief's
> > >Humakti and the Chief's Trickster. Both are annoyingly beyond the
> Law
> > >and both are dangerous and he's got to pick up after both of them.
> >
> > Right. Which is why I can't imagine many "loose" Humakti
> > wandering around -- would you let one onto your tula? Once they are
> > "severed," they are no longer kin, and the clan has no reason to
> keep
> > them around if they aren't willing to "sheathe" themselves quickly.
>
> Socially I see at least one huge difference, humakti are true to
> their word whereas eurmali are quite the opposite. If a humakti is
> led to the chieftain's hall (as any stranger should be) and goes
> through the ritual greeting of hospitality then he has given his word
> not to bear arms against the chieftain (and by implication his kin
> which are the whole clan). Being a humakti he can almost always be
> relied upon not to break this oath, even more so than the average
> passing orlanthi. Of course that's not to say that they are
> especially welcome, its not as if most unsheathed humakti are
> particularly likeable or affable, its just that they are trustworthy
> enough not to merit persecution such as eurmali receive.
>
> Actually as the ritual of greeting is a sacred thing and constitutes
> a binding agreement then I would rule that a humakti would need some
> incredibly good explanation for the grossly dishonorable act of
> subsequently attacking his hosts - or else his sword would be
> shattering sharpish. This could make the basis of a good story as a
> wandering humakti goes through the usual hospitality rituals then
> finds some horrific secret about his hosts, should he act (and
> possibly offend his god for breaking his word) or pass on by (and let
> the evil go unpunished)?
>
> --
> Nic
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 3
> Date: Tue, 7 May 2002 10:42:07 -0700
> From: "Roderick and Ellen Robertson" <rjremr_at_...>
> Subject: Re: Re: Humakti and Heortlings law?
>
> > Actually as the ritual of greeting is a sacred thing and constitutes
> > a binding agreement then I would rule that a humakti would need some
> > incredibly good explanation for the grossly dishonorable act of
> > subsequently attacking his hosts - or else his sword would be
> > shattering sharpish. This could make the basis of a good story as a
> > wandering humakti goes through the usual hospitality rituals then
> > finds some horrific secret about his hosts, should he act (and
> > possibly offend his god for breaking his word) or pass on by (and let
> > the evil go unpunished)?
>
> Leave the stead ("breaking" the oath legally), then come back and deal
with
> the problem, this time without taking the Greeting. Depending on how
> 'honorbound' the humakti is (or how confident in his own abilities), he
> might say "I'm leaving now, but I'll be back soon to deal with [problem]",
> or he might just take his leave of his hosts, walk to the other side of
the
> Tula boundary, turn around and start the slaughter without saying a word.
I
> suppose this could count as a "Humakti Ambush"...
>
> Beware of *anyone* who does not take the greeting!
>
> RR
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 4
> Date: Tue, 7 May 2002 18:58:24 +0100
> From: "Etyries" <Nick_at_...>
> Subject: RE: Re: Humakti and Heortlings law?
>
> Roderick writes:
>
> > In other words, it is perfectly okay for a Humakti to use as his defense
> > "He just needed killin'. "
>
> Sure. And in a Humakti-run court, it might well work. In the Heortling
> justice system, OTOH... :-)
>
> Cheers, Nick
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 5
> Date: Tue, 7 May 2002 13:56:22 EDT
> From: kmnellist_at_...
> Subject: Re: Digest Number 844
>
> In a message dated 07/05/02 18:04:53 GMT Daylight Time,
> HeroWars_at_yahoogroups.com writes:
>
> << >And I cannot tell what Heort holds in his right hand....It seems some
> >kind of Hourglass..? (But I know Heortling may not have such
> >technology to make it..Perhaps Ralians know....)
>
> It is a very wide arm ring. >>
>
> Heortlings are known for their wide arms.
>
> Keith
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 6
> Date: Tue, 7 May 2002 12:50:14 -0500
> From: Peter Larsen <plarsen_at_...>
> Subject: Re: Humakti and Heortlings law?
>
> At 4:49 PM +0000 5/7/02, jeffkyer wrote:
> > > Right. Which is why I can't imagine many "loose" Humakti
> >> wandering around -- would you let one onto your tula? Once they are
> >> "severed," they are no longer kin, and the clan has no reason to
> >keep
> >> them around if they aren't willing to "sheathe" themselves quickly.
> >I
> >
> >I suspect they might join mercenary warbands? I suppose, when a
> >Humakti becomes initiated, he may have some plans. But I could see a
> >humakti wandering for several years before finding a 'home' and
> >joining it.
>
> I suppose.... It does raise the question of who hires these
> mercenary warbands, however. It doesn't seem to be the sort of thing
> clans would do very often, especially for Humakti. Why hire a bunch
> of deadly killers when all you want to do is spank the neighbors? Of
> course, if you want to really kill off the neighbors, that's a
> different situation, but does that happen often enough to
> support mercenaries? Humakti shrines and temples might be gathering
> places for loose Humakti waiting for a chance to sign on with a Chief
> or King who needs more weaponthanes, but this isn't the same thing as
> warbands for hire.
> Tarsh and maybe Esrolia would be markets, but I would think
> the mercenaries would gather there, not hang around in Sartar. Kings
> like H. Ironfist need mercenaries, but they don't seem to be that
> common (or the sort of people Humakti would work for).
> On top of all this, only about 1% of the population
> (approximately 6 per clan) initiates to Humakt and, since the life
> expectancy of Humakti has to be below that of Barntari, Issariesi,
> etc, the actual population of Humakti might be somewhat lower than
> that. There can't be enough loose Humakti to make too many mercenary
> units....
>
> > > can't imagine that they are welcome in the cities, either. I suppose
> >> people are leery of ticking Humakt off by persecuting his followers,
> >> and I suppose there is a certain amount of "I wander as a religious
> >> duty, let me stay the night" (excellent for those _Yojimbo_ inspired
> >> plots) action, but there can't be a large population of itinerant
> >> killers wandering uncontested through Sartar, can there?
> >
> >I suspect they may die in 'tragic gardening accidents' on the QT.
> >Afterall, Orlanthi are masters of ambush and if a Humakti with _no_
> >societal protection acts like he owns your stead, well, he only has
> >his own resources to draw upon.
>
> That was my impression, too....
>
> Peter Larsen
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 7
> Date: Tue, 07 May 2002 18:10:09 -0000
> From: "jeffkyer" <jeff.kyer_at_...>
> Subject: Re: Humakti and Heortlings law?
>
>
> > I suppose.... It does raise the question of who hires these
> > mercenary warbands, however. It doesn't seem to be the sort of thing
> > clans would do very often, especially for Humakti. Why hire a bunch
> > of deadly killers when all you want to do is spank the neighbors? Of
> > course, if you want to really kill off the neighbors, that's a
>
> Times have changed from the days of teh Kingdom - more clans are
> feuding than just raiding. The Heortlings are falling apart with
> intercine strife (as Fazzur seemes to have hoped).
>
> I think that, had you asked teh question in the 1580's, one would have
> said, "You're right." But in the 1620's? I think that the country
> is falling apart. Praxians and Grazers seem to raid with impunity.
> There are bandits EVERWYERE. A weak clan or one which took a
> beating in the last rebellion might be very, very interested in
> hiring on some Humakti - and if you're locked in a blood-feud? So much
> the better! Now that there's no Confederation/Kingdom/Whatever, we
> can give those Black Oaks what they truly deserve...!
>
> > different situation, but does that happen often enough to
> > support mercenaries? Humakti shrines and temples might be gathering
> > places for loose Humakti waiting for a chance to sign on with a
> Chief
> > or King who needs more weaponthanes, but this isn't the same thing
> as
> > warbands for hire.
>
> Maybe. Perhaps my vision of the late teens and early twenties is too
> bloody. But I think its like the Italian Citystates writ small. Or the
> feuding clans of Ireland or Scotland - lots of work for gallowglasses
> and connidottri (sp!)
>
> > On top of all this, only about 1% of the population
> > (approximately 6 per clan) initiates to Humakt and, since the life
> > expectancy of Humakti has to be below that of Barntari, Issariesi,
> > etc, the actual population of Humakti might be somewhat lower than
> > that. There can't be enough loose Humakti to make too many mercenary
> > units....
>
> They tend to survive if they last their first year. Humakti are a
> hard kill...
>
> ... Spinal Tap not withstanding. =)
>
> Jeff
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 8
> Date: Tue, 7 May 2002 11:26:52 -0700
> From: "Roderick and Ellen Robertson" <rjremr_at_...>
> Subject: Re: Re: Humakti and Heortlings law?
>
>
> > > In other words, it is perfectly okay for a Humakti to use as his
defense
> > > "He just needed killin'. "
> >
> > Sure. And in a Humakti-run court, it might well work. In the Heortling
> > justice system, OTOH... :-)
>
> "You know, it was a shock to see just how many jurors needed killing, too,
> but once I was over the shock, I waded right in..."
>
> I think the answer to the whole question is: "[doubtful] Yessss
[/doubtful],
> you can bring a Humakti to court, but think *really* carefully about
whether
> you want to, and if you can get support from your kin, before you do." The
> same reaction as "Can I take the [your country] Government to Court?"
>
> No-one is above the law, but some can choose to ignore it with impunity.
>
> RR
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 9
> Date: Tue, 7 May 2002 11:29:38 -0700
> From: "Roderick and Ellen Robertson" <rjremr_at_...>
> Subject: Re: Re: Humakti and Heortlings law?
>
> > They tend to survive if they last their first year. Humakti are a
> > hard kill...
> >
> > ... Spinal Tap not withstanding. =)
>
> Just as long as you aren't the Unit Drummer (and you'll notice that the
> Thousand Humakti article talks about the Horn Blower, not Drummer :-))
>
> RR
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 10
> Date: Tue, 7 May 2002 14:38:39 EDT
> From: con1453_at_...
> Subject: Re: Re: Humakti and Heortlings law?
>
>
> In a message dated 5/7/02 1:34:30 PM, rjremr_at_... writes:
>
> << Leave the stead ("breaking" the oath legally), then come back and deal
with
> the problem, this time without taking the Greeting. Depending on how
> 'honorbound' the humakti is (or how confident in his own abilities), he
> might say "I'm leaving now, but I'll be back soon to deal with [problem]",
> or he might just take his leave of his hosts, walk to the other side of
the
> Tula boundary, turn around and start the slaughter without saying a word.
I
> suppose this could count as a "Humakti Ambush"... >>
>
> As the Terminator says: "I'll be back."
>
> Jim Chapin
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 11
> Date: Tue, 7 May 2002 21:08:14 +0200
> From: Tradetalk_at_...
> Subject:
>
> Hi friends
>
> we can proudly annonce that at least Legacy of Pavis - the second issue of
> Tentacles Tomes - is going into print now. If you have made no preorder
for
> it yet, do it and get your issues asap. If you aren't sure about your
> personal preorder, write to Tradetalk_at_....
>
> LEGACY OF PAVIS
>
> The third in the P&BR Companion series, the 'Legacy of Pavis' contains the
> last of the original campaign material on which the series was based, plus
> much more. The Cult of Pavis is at last revealed in all its glorious
> complexity, and the Flintnail dwarves stand up to be counted.
>
> Come with us as we explore the bizarre ruins of Old Pavis as the Hero Wars
> begin to unfold their epic events around us. Lead your Heroes into danger
> and glory as the Old City begins to rise again.
>
> The content of LoP is:
> Worshipping Pavis New Hero Cults and Subcults
> The Flintnail Dwarves - Culture and worship practices
> RCAE Hero Gang
> Brothers of Estangtang
> The Rowdy Boys
> {HYPERLINK "http://www.glorantha.com/hw/fan/heroes_pavis.html"}
> The Pavis Beggars' Guild
> Lhankor's Heroes
> Desert Trackers
> The Ancient Measure: (Secret Society)
> The Noble Families of Manside
> Mani's Clan
> The Grey Company Rides Again - scenario introduction
> Dragonewts Dreaming (scenario outline)
> The Legacy of Ghost Fort (scenario)
> New Pavis Knowledge Temple
> Kakstan's Art Museum
> Art Museum Scenario
> Lunar Secret Agents in Pavis
> Pavis Cartoon from the Comic artist of "Path of the Damned"
>
> The Tome is also available at:
> http://www.tradetalk.de
>
> Check out also: http://users.bigpond.com/jalmar/companion.html
>
> Cheers
>
> Ingo
>
> Editor of Tradetalk
> www.Tradetalk.de
> For more Info Tradetalk-info-subscribe_at_yahoogroups.com
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 12
> Date: Tue, 07 May 2002 19:16:13 -0000
> From: "nichughes2001" <nick.hughes_at_...>
> Subject: Re: Humakti and Heortlings law?
>
>
> >
> > I suppose.... It does raise the question of who hires these
> > mercenary warbands, however. It doesn't seem to be the sort of
> thing
> > clans would do very often, especially for Humakti. Why hire a bunch
> > of deadly killers when all you want to do is spank the neighbors?
>
> Intimidation?
>
> Actually I would have thought that for any sizeable band the hire
> price would be a bit steep for a clan, even in the good times it
> would be more affordable for a tribal king.
>
> >Of
> > course, if you want to really kill off the neighbors, that's a
> > different situation, but does that happen often enough to
> > support mercenaries? Humakti shrines and temples might be gathering
> > places for loose Humakti waiting for a chance to sign on with a
> Chief
> > or King who needs more weaponthanes, but this isn't the same thing
> as
> > warbands for hire.
>
> In the more peacable Sartar periods I would guess that many humakti
> worked for the city rings, their neutrality and reliability would be
> quite useful by contrast with clan warriors who would inevitably have
> their main loyalty to just one faction within the city ring. Other
> than that I think that many hirings would be of a handful of men at a
> time for various duties (caravan guard, hunting criminals, whatever)
> rather than whole warbands which would likely only muster in times of
> war.
>
> Of course Sartar has never been a peaceful place for very long and
> faced with external threats it might seem preferable to throw a few
> mercenaries at the problem than risk members of your own clan/tribe.
>
> --
> Nic
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 13
> Date: Tue, 7 May 2002 15:25:49 -0400
> From: bernuetz.oliver_at_...
> Subject: Mything links
>
> Hi there,
>
> Now that I'm back from my business trip to windy/chilly Saskatoon I have
now
> updated Mything Links to also include :
>
> 1) An alphabetical list by title.
> 2) A list by author (again alphabetical).
> 3) A list by topic (this is just so darn subjective I'm sure many of you
> will say "But my story's also about...". Feel free to offer suggestions
and
> topics).
>
> I've also started adding new people to the six authors already there.
Bruce
> Ferrie is the latest. I will be getting to the rest of you:-)
>
> There are now 74 stories/myths/etc. listed.
>
> Oliver
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 14
> Date: Tue, 7 May 2002 13:19:48 -0700 (PDT)
> From: Nils Weinander <nils_w_at_...>
> Subject: Re: Ratuki
>
> >> Who would have taught them? The Tamanjaryans worshipped
> >> Tomikaratra and turned to Ratuk when the island sunk. If
> >> their original worship was theistic they may not have
> >> known how to do animism. So Ratuk needs more sacirice to
> >> be happy and give you magic? Well, he is a fierce and
> >> rapacious god.
> >
> >I suppose it depends on how difficult you think it is to "invent" the
> >correct method of worship.
> >
> >But didn't they have some pre-existing relationship to Ratuk _before_
> >the sinking? Maybe that's where I'm getting confused.
>
> Sort of. Their goddess Tomikaratra had a definite relationship
> as Ratuk was her mythical spouse.
>
> I'm starting to vacillate back to a previous thought that the
> majority of the Tamanjaryans worshipped Tomikaratra, theist
> fashion, while some sepcialists (sea-borne warriors) worshipped
> Ratuk, animist-fashion. I don't think they knew shape-changing
> from the beginning.
>
> After the island sinking, all remaining Tamanjaryans turned
> to Ratuk and became roving sea nomads. At some time then, while
> they were off in the little-charted northeastern waters, they
> learned how to shape-change and the "true" Ratuki formed.
>
> =====
> ____________________________________________________________
> Nils Weinander
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Health - your guide to health and wellness
> http://health.yahoo.com
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 15
> Date: Tue, 7 May 2002 21:33:26 +0100
> From: "Darran" <darransims_at_...>
> Subject: Re: Re: Humakti and Heortlings law?
>
> Greetings and Salutations
> 2002-05-07-2130.
>
> jeffkyer wrote:
> >
> > > I suppose.... It does raise the question of who hires these
> > > mercenary warbands, however. It doesn't seem to be the sort of thing
> > > clans would do very often, especially for Humakti. Why hire a bunch
> > > of deadly killers when all you want to do is spank the neighbors? Of
> > > course, if you want to really kill off the neighbors, that's a
> >
> > Times have changed from the days of teh Kingdom - more clans are
> > feuding than just raiding. The Heortlings are falling apart with
> > intercine strife (as Fazzur seemes to have hoped).
> >
> > I think that, had you asked teh question in the 1580's, one would have
> > said, "You're right." But in the 1620's? I think that the country
> > is falling apart. Praxians and Grazers seem to raid with impunity.
> > There are bandits EVERWYERE. A weak clan or one which took a
> > beating in the last rebellion might be very, very interested in
> > hiring on some Humakti - and if you're locked in a blood-feud? So much
> > the better! Now that there's no Confederation/Kingdom/Whatever, we
> > can give those Black Oaks what they truly deserve...!
> >
> A poor stead may be able to afford_Seven_Humakti to protect the stead from
> the evil bandits. Especially if they convince a couple of the Humakti to
do
> it for death-wish reasons. Not all the Humakti are expected to survive
but
> to die honourably with their swords in their hands and many of their
enemies
> to accompany them to the halls of the dead.
>
>
> Cheers,
> DARRAN SIMS.
> darransims_at_...
> darren.sims_at_...
>
> -------------------------------------------
> "Fiat justitia ruat coelum."
>
> 'Let Justice be done
> though the heavens should fall'
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 16
> Date: Wed, 8 May 2002 08:18:32 +1000
> From: "John Hughes" <nysalor_at_...>
> Subject: Humakti Farmers
>
> Benedict:
>
> >I don't think
> > > there are Humakti farmers.
>
> Jeff:
>
> > Other than those cabbage growing wierdos in Speed Bump Stead.
>
> I like to play some humakti as ordinary steadfolk, who, after a close
> encounter with death or some traumatic experience, are increasingly beset
by
> visions and nightmares sent by the Death God. Daily life becomes
> increasingly "stale, flat, and unprofitable" and sleepless nights are
broken
> by increasingly terrifying visions. Those afflicted become increasingly
> useless about the stead (the Hamlet syndrome), and as the calling
> progresses, the sufferer will either take his or her own life, go mad, or
> find solace in surrender to the Death God and his cult. During this period
> of calling, and during their long initial training in the cult, they will
> continue to live their daily life as best they can - as farmers, herders
> etc. - even though they no longer really belong there.
>
> This is the Call of Death as post-traumatic stress and classical religious
> conversion. I find it a useful adjunct to the "professional weaponthane
who
> joins up at 16" model. And it does provide for (fitful and disturbed)
> humakti farmers.
>
>
> John
>
> ____________________________________________
> nysalor_at_... John Hughes
> Questlines: http://home.iprimus.com.au/pipnjim/questlines/
>
> Let your sorrow end! It is better for us all
> To avenge our friends, not mourn them forever.
> Each of us will come to the end of this life
> On earth; he who can earn it should fight
> For the glory of his name; fame after death
> Is the noblest of goals. Arise, guardian
> Of this kingdom, let us go, as quickly as we can.
>
> - Beowulf.
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 17
> Date: Tue, 7 May 2002 17:17:05 -0500
> From: Peter Larsen <plarsen_at_...>
> Subject: Re: Humakti and Heortlings law?
>
> At 6:10 PM +0000 5/7/02, jeffkyer wrote:
> >Times have changed from the days of teh Kingdom - more clans are
> >feuding than just raiding. The Heortlings are falling apart with
> >intercine strife (as Fazzur seemes to have hoped).
>
> OK, fair point.
>
> >I think that, had you asked teh question in the 1580's, one would have
> >said, "You're right." But in the 1620's? I think that the country
> >is falling apart. Praxians and Grazers seem to raid with impunity.
> >There are bandits EVERWYERE. A weak clan or one which took a
> >beating in the last rebellion might be very, very interested in
> >hiring on some Humakti - and if you're locked in a blood-feud? So much
> >the better! Now that there's no Confederation/Kingdom/Whatever, we
> >can give those Black Oaks what they truly deserve...!
>
> This may be true, but would the Lunars accept
> Heortling-oriented mercenary bands? Especially if they couldn't be
> sure that the Humakti wouldn't fight against the Empire?
>
> >Maybe. Perhaps my vision of the late teens and early twenties is too
> >bloody. But I think its like the Italian Citystates writ small. Or the
> >feuding clans of Ireland or Scotland - lots of work for gallowglasses
> >and connidottri (sp!)
>
> I admit it's a delightful image, but I still wonder if there
> is an economy that would support it. Wouldn't it be more likely that
> a temple would "rent out" weaponthanes to a clan of kingdom for
> specified periods of time? So the Humakti retains allegiance to the
> temple/warband/regiment/whatever but swears seasonal allegiance to a
> chief or king? "For upkeep and the payment of 10 cows to the Raven
> Banner Regiment, I Haakon Threesword promise complete service as a
> sword and warrior to Frekor Horsebreaker and the Mountain Ash Clan
> from today until the end of Sacred Time...."
> Theoretically, such temples could become regiments (if big
> enough) by not renewing contracts but still be able to deny being a
> military threat to the Lunars. Assuming, as always, that there are
> enough free Humakti to make a significant unit.
>
> Peter Larsen
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 18
> Date: Wed, 8 May 2002 08:35:24 +1000
> From: "John Hughes" <nysalor_at_...>
> Subject: Re: Re: Humakti and Heortlings law?
>
> Nic:
>
> >
> > Actually I would have thought that for any sizeable band the hire
> > price would be a bit steep for a clan, even in the good times it
> > would be more affordable for a tribal king.
>
> Which leads us into 'Seven Samuri' plotlines as well as the previously
> mentioned 'Yojimbo'.
>
> And then there's Ran... and Throne of Blood... and Kagemusha
>
> Akira Kurosawa does Humakt like nobody else ever could... Someone should
> really do a Toshiro Mifune hero cult for Humakt.
>
> John
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 19
> Date: Wed, 08 May 2002 00:26:11 -0000
> From: "jeffkyer" <jeff.kyer_at_...>
> Subject: Re: Humakti and Heortlings law?
>
> >
> > Which leads us into 'Seven Samuri' plotlines as well as the
> previously
> > mentioned 'Yojimbo'.
>
> Bodyguard subcult... Sense Assassin
>
> > And then there's Ran... and Throne of Blood... and Kagemusha
>
> Orlanth cult gone horribly wrong...!
>
> > Akira Kurosawa does Humakt like nobody else ever could... Someone
> should
> > really do a Toshiro Mifune hero cult for Humakt.
>
> Yan Starcere, wandering protector, might fit. Or Makala Mann.
>
> Its there - you just have to look for it, grasshopper.
>
> Jeff
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 20
> Date: Wed, 08 May 2002 01:23:10 -0000
> From: "illuminate33" <inarsus-ferilt-z_at_...>
> Subject: Apostle
>
> Once, there is a man who was once Carmanian Humakti...but he
> abandoned the Honor of one on one combat and chose to kill in mass
> Battle...
> How far does standard Heortling Humakti know about the Carmanian
> Apostle?
> (HW changed greatly the Yanafali Cult status...)
> And how can Sartarite humakti samurais contribute Argrath army?
>
> From HW 1st Edition Rule
> <<Humakt
>
>
> Entry Requirements: None to join. Initiates and devotees must choose
> a gift and its associated geas.
> Physical Skills: Craft Weapon, Dagger Fighting, Greatsword Fighting,
> (Sword) Fighting.
> Mental Skills: Detect Lie, Mythology of Humakt.
> Affinities:
> Combat (Enchant Iron, Great Blow, Shield Destroyer, Truesword
> Stroke, Weapon Destroyer)
> Death (Bless Corpse, Death Song Berserk, Kill Undead, Lay Ghost,
> Visage of Fear)
> Honor (Empower Oath, Know Truth, Rally Warriors, Sever Relationship,
> Shame Coward)
> Secret: Death (Acts as a mystic strike; in addition to contest
> results, if the target's AP are driven to 0 or below he dies.)
> Worshippers: Weaponthanes, warriors, men with no name.
> Other Side: Humakt's Sword Hall lies at the bottom of the
> measureless Cliffs of Shadow where a broken gash called the Vale of
> Death lets dead air enter the Storm Realm. From it initiates may
> exit to the Storm Age or Darkness Age, or travel into the
> Underworld. After death initiates of Humakt serve their grim god by
> fighting so hard that they regularly chop each other to pieces to
> prepare for the next divine battle, then are healed to do better
> next time.
> Other Connections: None significant.
> Disadvantages: Humakti may never be resurrected. Humakti are usually
> avoided by normal people simply because they are servants of Death.
> Many worshippers are or become mercenaries and so are mistrusted by
> most people.
>
> Yanafal Tarnils
>
>
> Entry Requirements: Open to soldiers only.
> Mental Skills: Mythology of the Seven Mothers, Orate, [unit] Tactics.
> Affinities
> Combat (Charge of the Ram, Empower with Death [Scimitar,
> Spear/Lance, Bow], Enchant Iron, Enchant Silver, Stand against Many,
> Strike Ghosts)
> Military Magic (Awaken Vexilla, Block Magic Scouts, Coordinate
> Magic, Destroy Enemy Morale, Raise Courage)
> Warlord (Coordinate Forces, Create Morale, Mask of Command, Perceive
> Friendly Strengths, Perceive Enemy Weakness)
> Secret: Self-resurrection (Instantly return to life with full AP as
> a final action; can be used only if reduced to dying or dead as a
> result of the contest, even if he normally would not be allowed a
> final action.)
> Worshippers: Soldiers, especially in Lunar units; mercenaries;
> fighting men in general; most officers above the rank of Grand
> Column Leader (Centurion).
> Other Side: Yanafal Tarnils' New Fort guards the Fields of
> Conflict
> on the surface of the Red Moon. The legions that join him after
> death serve active duty on the moon, training their souls to further
> the Goddess' cause on the Other Side. The best are rewarded with
> a
> blessed life next time.
> Other Connections: Yanafal Tarnils is one of the Seven Mothers.
> Disadvantages: Subject to the Lunar Cycle.>>
>
> How about Efrodar Subcult and One thousand Regiment? (It realized
> only in Gbaji War and True Golden Horde invasion...)
>
> TI
>
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 21
> Date: Wed, 08 May 2002 10:35:31 -0000
> From: "charlescorrigan" <charles_at_...>
> Subject: Mythic maps of the West
>
> See the new maps at http://issaries.com/new/fan/maps.html#westmyth
>
> Thanks to Jamie (but more please!)
>
> regards,
> Charles
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 22
> Date: Wed, 8 May 2002 15:05:30 +0200
> From: stefan.drawert_at_...
> Subject: Far Point Area Maps
>
> hi everybody,
>
> I'm looking for detailed maps of the Far Point area of Dragon Pass,
> especially the area around the Hidden Valley [Alone] and the tribes
> that live there: Tres, Amad, Bachad.
> I understand that the KoDP and UtToG maps both are done from an original
by
> Greg Stafford, they lack the level of detail I need.
> The Questlines articles on this part of Sartar mention some places
> ["Ghost Gors"] I couldn't locate on either map so I wonder if there's some
map(s) I may
> have missed.
>
> Any help (be it official or non-official) would be great!
>
> ps: does somebody know where the "Dead Wood" got its name from?
> --
>
> Stefan
> Mittwoch, 14:57:52
>
> .||| mailto: stefan.drawert_at_...
> .||| visit: www.clubintakt.de
> .||| 07:09:2002 -- club in:Kamp - party
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 23
> Date: Wed, 08 May 2002 13:41:11 -0000
> From: "theunspokenword" <hia15_at_...>
> Subject: Re: Far Point Area Maps
>
> Hi Stefan,
>
> How urgent a need is this? The Unspoken Word's Far Place book should
> be out in a few months with nice map, etc... Sigh, I guess this is
> likely to be rather too late for you.
>
> Sorry,
>
> Mark
>
> Mark Galeotti
>
> The Unspoken Word
> http://www.celtic-webs.com/theunspokenword
>
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 24
> Date: Wed, 8 May 2002 17:34:00 +0300 (EEST)
> From: Mikko Rintasaari <mikrin_at_...>
> Subject: Children of Salinarg
>
>
> Has it been ever detailed how old the two daughters of Salinard vere?
> Harsaltar is said to have been eight (KoS) in the founding of the
> Household of Death. For some reason I've always tought that Harsaltar
> the Terrible was the youngest of the Household.
>
> But if it is detailed somewhere, I'l love to know. I'd also like to know
> the name of Salinarg's love wife.
>
>
> I'll try to get my Household of Death material on the web soon, incase
> somebody else is interested or gaming in the period.
>
> -Adept
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
>
>
>
>

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