Re: Newbie intro

From: Dougie <dougiepunk_at_...>
Date: Sat, 25 May 2002 15:02:56 +0100


Hi Phil,

>I think I could create a character, but I have no idea how to force enough
>information into my players (given that getting any of them to read more
than a
>single page, ever, is almost impossible) to get *them* to create characters
>which would fit into what passes for polite society in Dragon Pass.

>I'm also completely lost as to where to start, adventuring-wise, what sort
of
>thing to run and how to run it- face it folks, I'm a dinosaur of the
>simulationist breed, and HW is rather different to what I'm used to. :-)

I'm a long term Gloranthaphile but I also find this a bit hard. I'm planning on starting a group soon an have decided to have th PC's start as teenagers after initiation into Orlanth/Ernalda but before they have to choose which aspect to join / join other cults - I'll give them the basic Culture/Profession Keywords and tell them they are allowed another 10 skills which they can chose as and when they need them and throw them straight into a simple adventure like "Sheepless Nights" (on the HW web site).

I thus hope to introduce the rules and the world around them slowly during play - I can explain aspects of Glorantha and Heortling culture as the young heroes encounter them . By the time the heroes need to chose an aspect/cult frex, they will have a much clearer idea of what is going on..

Hope this helps,

Dougie.

"Do you want to make it impossible for anyone to oppress his fellow-man? Then make sure that no one shall possess power."  [The Political Philosophy of Bakunin, p. 271]

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