Re: Digest Number 889

From: simonbrayuk_at_...
Date: Sun, 16 Jun 2002 03:08:07 EDT


Hi All,

 When I first began roleplaying everybody in my group played either an Orlanthi, a troll or a Black Fang Assassin. This was because they were the only cults we had access to. The their came Cults of Prax, which meant there was a steady increase in the number of Yelmalians, Humakti, Issaries, Storm Bull, Lhankhor Mhy and we found new enemies in the Seven Mothers and Zorak Zorani (No one in my group liked elves that much, and the cults of the Praxians didn't suit their ideals). The we all clubbed together and bought Cults of Terror and Griffin Mountain, so loads of new enemies and Firshala and Found Child joined out pantheons. However when RQ3 came out, so did Gods of Glorantha, Great I thought loads of new gods, thats great however my players reacted completely differently, some looked on in terror, others refused to believe in their existence, not one to my knowledge ever played one of the cults mentioned in that book, it was too much....Overload...Overload...

 Now I have a new group, more open minded players. The way I do things now is to get the players to create their characters using the hundred words, but I rarely ask them to detail their god, instead the god tends to come out of the description, so an over sexed hunter becomes a Yinkini, a dour and pessimistic warrior follows humakt and so on. One of my players specialises in playing his own unique bizarre little cults such as Grohonka the Goose, Ildoday the Gigolo and Udam Bagor, a Kralori Hell Cult however the characters that he plays bring into a community that strange foreign magic that makes Glorantha so interesting, especially when all these deities have come into a Orlanthicentric game. Luckily my current players are not so finicky about their gods, as long as the game is good fun that is all that matters....

 Hell I even worship a dead god at present and nobody minds.

 Vortigan the Last Vadrudi!

 Cheers Simon

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