Re: Re: Humakti Again

From: Mikko Rintasaari <mikrin_at_...>
Date: Sat, 22 Jun 2002 21:14:56 +0300 (EEST)


On Thu, 20 Jun 2002, bethexton wrote:

<snip>
> Maybe this is just me, but how can you even think about Humakti
> without a ton of emotional baggage? Maybe I'm in a minority but even
> in RQ days I considered them largely unplayable because of the
> obvious/intuitive (i.e. not detailed in the rules) limitations of
> following a strict and gloomy god of death. It would be a little bit
> like trying to play Elric....makes for great stories but very hard to
> play in a mixed group who don't want to always have you in the centre
> of things.

I agree. I don't like watered down humakti, that are just regular warriors. They are specialists, even among specialist (the warriors).

The best game to be had from the Humakti, I think comes from those really sword onto death, and that doesn't work in an "adventuring party" game.

Some people love humakti, and can play them well. Some like the power, but can't play them convincingly, and most people wouldn't want to play them. The make great NPC:s though. Most of my characters have always tought that the Humakti are very useful, and it's good they do the work they do (so my character doesn't have to). They still wouldn't want their sister to marry one.

        -Adept

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