>
> And there is another. If you run a HQ to gain a Feat, you must, in
> doing so, define it. To gain Sunset Leap, what must the character
DO?
> Whatever it is, it must be a definition of 'Sunset leap' - and
> therefore you have pre-defined what it means, and what it is used
for.
> Doesn't stop the player creating new definitions, but it does set a
> precedent on which to judge all future definitions.
>
> And wouldn't that be true for the character too? Wouldn't they have
to
> DO a 'Sunset Leap', whatever it is? And therefore already KNOW what
it
> means, what it does, what it looks like?
>
> Sometimes this open Narrative style just makes no sense in game
terms.
>
> Wulf
Good point. Of course, there may be as many Feat variants as there
are temples you can learn it, but I find a definition often helps -
at least when you show the players how a feat can work, it prevents
them getting headaches trying to use their own imagination ;)
I have more problems with a lot of the non-physical stuff: how you
learn Sense Undead for instance. Play peek-a-boo with a vampire? I've
worked out a story for this occasion, but its one of those where you
push through the narrative and dare the players to question the logic.
Andy