Re: Shrines and Temples

From: bass_jonuk <jonsmithers_at_...>
Date: Wed, 21 Aug 2002 15:09:48 -0000

> Particular shrines have links to particular myths, for whatever
> reason. They make it easy to get onto the path for that myth, but
> won't help you get on the path for other myths.
>
> They have a shrine to say Durev, so you
> can devote yourself to Durev through that Shrine, or initiate into
> other Orlanth Allfather cults, but you can't initiate into Orlanth
> Adventurous or Orlanth Thunderous there. You could at the tribal
> temple, but you'd also have to travel there for more of the
> ceremonies,

OK I sort of follow this. However what makes temple so special from shrines that allows them to link to more than one feat? (or is this just the power of the number of worshippers needed to maintain such a temple coming in here?) Are all temples built on sites of mythological significance?

Shrines strike me as being isolated placed in the middle of nowhere, maintained by an old devotee - and visited by pilgrims. It is the power of the site that helps you get to the right place. Temples on the other hand are community sites - where the power of community assists in linking to the other side.

Also I think a shrine to Durev and his ilk is likely to have links to all his feats - or are we suggesting some clans don't have access to all his powers. Since he is such a homely chap I can't see even devotees wondering far from home on a pilgrimage for more feats. Personally I think shrines are going to have access to all the aspect feats plus its particular subcult feats too. Especially for BIG cults like Orlanth and Ernalda.
Specialist cults on the other hand would be different you may be called to worship some special subcult of Humakt - but the nearest shrine/temple could be miles away. so he could get the basics from the nearest shrine - but anything else = pilgrimage.

OK now I've confused myself - stream of conciousness stuff don't work too well !!!!!!!!

Jon

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