>The Great God of Pelanda, blessed by Idovanus,
Different Pantheons. Pelandan Turos is one of the High Gods and would not be blessed by the Carmanian Idovanus.
>The Artisan (Lord of Creation - painting, pottery, and sculpture, >creator
>of plants and animals),
Painter or Shaper would be better.
>The Father (leadership, health, potency), and The Shaker (earthquakes,
>volcanoes, and war).
I think you are imposing the Orlanthi structure a bit too strongly here. It might be better to have a generic Turos cult for any man with a whole lot of subcults (KetTuros - the Speaker of the Assembly, War Turos, Quake Turos etc) each teaching a specialized affinity and feats - much like Vanganth the flyer does for the Heortlings. That way we end up with something that fits the Entekosiad description better.
> Leadership (Command Silence, Inspire Loyalty, Preside)
KetTuros is not a leader. At best, he enforces the speaking rules of the Pelandan Assembly and announces its decisions.
>Worshippers: Carmanoi,
The Carmanians do not worship Turos. Only their peasants do.
>Other Side: When he rescued Oria from Derdromus, Turos claimed his foe's
>dominion as his own. Turos divided the underworld into four parts, one of
>which is the mundane "underground". Deeper still >lies the realms of myth:
> Vikoranath where lies the Palace of Turos >and Oria, and four magnificent
>fountains - Purity, Memory, Bliss,
>and Rebirth. This is where most of his household is to be found,
> >depending upon the season. The second realm is Anudidala, the House >of
>Veskerele, and is reachable only by Heroes.
Veskerele's House should come _before_ Turos's residence.
>From the Palace of Turos, worshipers
>can exit into the Golden Age, Storm Age, and Darkness Age.
He was also in the Green Age, I think.
>Disadvantages: [...] Turos is now an old God, and sometimes has >trouble
>raising his spear.
I don't see any evidence for this.
--Peter Metcalfe
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