Re: Re: Dragon Pass map

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Fri, 29 Sep 2000 09:57:30 -0400

Dave Bailey wrote:
>
> OK, the road works begin tonight. Expect major delays whilst lanes are
> closed off with cones throughout the Kings Highways and inspite of what it
> looks like there is something very very important happening in those lanes
> even if you can't actually see anything. We'll start work on the road system
> sometime around the end of earth season just in time to knock off for dark
> season - not much chance of progress there. Since we won't be finished until
> at least next year expect major diversions on any hero quests during sacred
> time.
>
> Thanks for bearing with us and happy charioteering.
>
> :-)
>
> Dave.

Chariots?!? Don't mention to Dave D. we're still using chariots. It gets him all anacronisitc and squirmy.

Don't forget the Orange Power Cones to allow the Road Building affinity to spread evenly over the surface area. It works like the Temples of the Reaching Moon but are hooked into the Ministry of Transport instead.

I'd suggest using tracks (dashed) and king's roads (solid) as the differentiation in Dragon Pass -- you can usually find trails & trade tracks everywhere. I'm not sure what others think of this though? From my experience, there's usually a trail leading to the next village (clan) or hamlet (steading) unless there's something inthe way like a very big hill (of which we have many glorious hills in Sartar) or something magical. And hey, if we don't like the neighbors, there is sill a path but it is usually called the Raiders Path or Bloody Road and we've got a stead full of Humkati at the border growing cabbages.

Jeff

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