The roads are lifted straight from the DP boardgame, as you say there are plenty of paths and tracks.
Dave "Conelord" Bailey
> -----Original Message-----
> From: KYER, JEFFREY [SMTP:jeff.kyer_at_...]
> Sent: 29 September 2000 14:59
> To: HeroWars_at_egroups.com
> Subject: Re: Re: Dragon Pass map
>
>
>
> Dave Bailey wrote:
> >
> > OK, the road works begin tonight. Expect major delays whilst lanes are
> > closed off with cones throughout the Kings Highways and inspite of what
> it
> > looks like there is something very very important happening in those
> lanes
> > even if you can't actually see anything. We'll start work on the road
> system
> > sometime around the end of earth season just in time to knock off for
> dark
> > season - not much chance of progress there. Since we won't be finished
> until
> > at least next year expect major diversions on any hero quests during
> sacred
> > time.
> >
> > Thanks for bearing with us and happy charioteering.
> >
> > :-)
> >
> > Dave.
>
> Chariots?!? Don't mention to Dave D. we're still using chariots. It
> gets him all anacronisitc and squirmy.
>
> Don't forget the Orange Power Cones to allow the Road Building affinity
> to spread evenly over the surface area. It works like the Temples of
> the Reaching Moon but are hooked into the Ministry of Transport instead.
>
> I'd suggest using tracks (dashed) and king's roads (solid) as the
> differentiation in Dragon Pass -- you can usually find trails & trade
> tracks everywhere. I'm not sure what others think of this though? From
> my experience, there's usually a trail leading to the next village
> (clan) or hamlet (steading) unless there's something inthe way like a
> very big hill (of which we have many glorious hills in Sartar) or
> something magical. And hey, if we don't like the neighbors, there is
> sill a path but it is usually called the Raiders Path or Bloody Road and
> we've got a stead full of Humkati at the border growing cabbages.
>
> Jeff
>
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