Re: Battle Magic Gone Bad

From: Philippe Sigaud <sigaud_at_...>
Date: Thu, 28 Nov 2002 21:31:36 +0100


Roderick Robertson wrote:

> Pulling out the dice and saying "okay, now we roll" ipso facto
> means that Fate (in the person of the Narrator) has taken
> a back seat to Luck.
> Then the skill of the opponents *does* matter.

I wonder if any Narrator has in her group a character with a 'Fated to [whatever]' in his ability list.
I sure would give it a try. "Fated to die by the hands of a woman" ? "fated to die 'by the sea'".
A player of mine told me Odysseus was prophesied to die 'by the sea' (or something like this). I didn't die by drowning but by a harpoon, on perfectly dry land, IIRC.

I would love to see a character using 'Wyrd 13w' as a fighting ability :) What a risk...
I'm Destiny's Fool...

> The Lunar secret is to give members of disparate groups
> the same Guardian Being

> Argrath manages the trick, forming the "Magical Units"
> in the White Bear Red Moon/DragonPass boardgame.

In my Kethaelan game, Belintar can provide the same effect, as long as there is a member of his Godking cult leading (or interacting) with a unit. Doesn't work so well outside the borders of the Holy Country, though.
Most of his magic don't, IMG.

I wonder if Uz can do the same, in the (rare) cases when they act as a race (well, family) and not as a group of clans ?

Philippe

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