At 04:03 PM 12/5/2002 -0000, you wrote:
>Hero Wars for me is not a game where I tell a story to the players,
>I realy hope that their decisions and participation will materialy
>contribute to the unfolding plot. The whole point of Hero Points
>is not to bludgeon the players into place, but to give the players
>more power to engineer the game in directions they want. Directions
>I as narrator may never have concieved.
>
>For me, that's a good thing.
For me, as a narrator, the entertainment is from me being clever in making up the scenario that surprises and entertains the players, but mostly in being surprised and entertained by their ideas and contributions. I remember that I once wrote rules to benefit the player if they made the game master (as it was then) laugh out loud. (Actually, I wrote them a couple of times, but I'm not sure where they might have gotten into print.)
Cooperative Collaboration is Key.
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