In the game I'm running, the Barntar cult of the heroes' clan is a
politically powerful pacificist force. As followers of the murdered god (by
Vadrus), they oppose the violence of raiding and interclan fighting, even
if the neighboring clan may be fraternizing with Lunars, raising maize,
etc. They'll fight in defense of the clan/stead, but argue against
initiating violence (see also the cult's disadvantage in Storm Tribe). The
stubborn pacifism of Hed from the McKilip Riddlemaster trilogy is a good
source for this cult's attitude. Similar in some ways to Near East corn
gods, they are mythically susceptible to the Maran/Earth sacrifice cults
(the whole imprisoned by Maran underground thing) and probably to Hon-Eel
too. This particular aspect of Barntar may or may not be widespread in my
Dragon Pass. (Minlister is another good candidate for sacrificial victim
myths in my game, but I haven't explored that much.)
Thanks,
Andy
PS I hope it's not a problem that I changed the subject line; DN 1157
doesn't mean much to me.
At 04:29 PM 2/11/2003 -0500, bernuetz.oliver_at_... wrote:
>Peter Metcalfe suggests:
>bernuetz.oliver_at_... writes:
> >> Oh I agree but I'm wondering about doormats/punching bag groups.
> >>Those who have no dedicated guardian but are prepared to let
> >>anyone walk all over them.
> >Chalana Arroy?
>
>True but what I'm looking for is more along the lines of a bunch of farmers
>or peasants who are pacifists. I wish I knew more about the White Moonies.