With luck the *players* will never see that heavy-duty mythology unless they're the sorts of people who would like that. Narrators are going to know what's best for their player group (or should, or will learn, or should learn, or ... well, you get the idea), and can present information accordingly. And can assist their player's search for additional information accordingly.
Speaking as someone who's parody receptors are remarkably stunted, while I sometimes appreciate humour as a counter-balance to other narrative devices, I don't find nearly the attraction to the "world 'o puns" type of humour that so many other gamers seem to lust after...
-- Viktor
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