But for totaly New Gamers, there should be less "Detailed Cultural" and more
"Fun, Exitment, ADVENTURE). I�m disappointed from the
"Movie-Style-Gaming"-Claim of the HW-Rules and the Supplement-Books without
"Movie-Appeal". Orlanth if Dead is an exeption. My best experinece to
Introduce knew people is the "Movie-Style" and less Information.
Remember "Star Wars, Battlestar Galactica, Star Trek" etc. Yes, there lots
of Fun who dicusses about the Color of Light Sabers, the Speed of
Photon-Torpedos and so on.
This is the great Mistake in my Opinion. Game-Material for Newbies should
Focus on great "ready & read"-Adventures with some Background. When the Game
is great, the Players have fun and will be interested. Then they could delve
deeper in the Background. But look on the Supplements & Fanzines: for a
Newbie to confuse.
And were a the great Wonders of Glorantha? Maybe a Startup around the
"Juggernaut" rolling through the City of the Players
will attracting them more as the obligate 8 Bruus causing Disease in your
Herds?
And GM could see how they can exploit the many great Wonders which make
Glorantha so nice.
Excuse my English
Karsten
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