My "Heroband" rules do exactly this - a HW/HQ character can be rendered down into a few keywords, a couple of specific skills and his (or her :-) ) followers and away you go. As the rules have movement rates, missile ranges and the like, you get that tactical feel (whether you use hexes or a tape measure). What they don't really provide is the roleplaying experience - they are intentionally a set of battle rules.
You can find the latest set of rules (not yet HQ compliant - I'm working on
that!) at:
http://groups.yahoo.com/group/Glorwar/files/Heroband2.rtf or ask me nicely
and I can send 'em to you (I think you need to subscribe to the GlorWar
group to get to the files section).
Roderick
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