...
> Then, we hit a bit of a dry spot. My original notion was to...
> ust start playing, and the characters
> will get fleshed out as we go along.
>
> This wasn't successful; post-game thought led me to conclude that
> the players didn't even have enough context to figure out where
> to start, and were unwilling to make any kind of decision at all,
> for fear of "choosing something wrong".
...
Our experience is that character generation can be a bit of a hurdle. The 100-word narrative method is impractical for most new players. The list-method seems to work OK. We've never used the create-during-play method.
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