Re: Common magic for Heortlings?

From: BEThexton <bethexton_at_...>
Date: Wed, 26 Mar 2003 15:57:06 -0000

Regarding both not-adults having common magic, and available abilities, here is what the draft has to say:

"Common magic comes from the Mortal World, and is the most basic kind of magic. You use a common magic talent, feat, charm, or spell in play to give a bonus to any ability that matches its name." "The sample abilities below are widespread, and some variation (whether aas talent, feat, charm, or spell) is found among humans almost everywhere in Glorantha. The homeland write-ups contain additional common magic found in that land….."

(List of common common magic: assured tone, blind foe, extend water rations, extinguish fire, find lost animal, fix hurt, flickering sword, gain strength, harden skin, heal arrow wound, heal bone break, heal chill, heal drowning, heal fever, heal frostbite, heal horse, hide better, hurt them, kill rat, look better, marching endurance, melt bronze, overcome cold, point to predator, project voice, purify bronze, quick parry, refresh grinder, resist heat, scare foe, shape bronze, sharpen axe, sharpen sword, shout, soothing talk, start fire, stop bleeding, strengthen maul, strike foe, transfix with conversation, witty repartee)

"Where does this power come from? You can read a system of symbols, called runes, that give you magic. …... No one taught you this, but you have always known the meaning of certain signs that you have seen cut into wooden slats, painted over doors, sewn into clothing, and carved on sticks. The rune held in hand empowers the magic when it name is spoken, its lines traced, or its meaning concentrated on."

So I think not-adults have this magic, they just aren't in touch with any other worlds. And since these are only augments, they aren't dangerous the way stand-alone abilities would be.

--Bryan

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