Re: Re: Animists and their religious beliefs

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Tue, 31 Oct 2000 09:33:40 -0500

> I'm also of the opinion that animists have been given a very raw deal
> so far, but mostly just due to lack of raw material. We never had
> animist cultures in RQ (sure, they had shamans, but they just used
> the same rules & writeups as any theist), and we haven't yet got a
> good, Gloranthan, handle on them yet. Kolat will probably be the
> first fully-described HW animistic tradition, but even that isn't a
> culture, just an anomoly in a theist culture.
> Wulf

>From examples in play, we've found that the animists are *quite*
powerful. Haven't seen a 'raw deal.' From a game standpoint, they can deal out considerable smackdown on a theist or sorcerer with their more generalized fetishes. With talents gained from spirit and integration, they can gain a startlingly wide array of abilties.

For the poor PC, they become very, very hard to predict which makes them deadly.


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