Hey guys,
After a year and a half of exile in Africa, I am now back to good ol'
Montr�al and I started gaming again. Lately, I took interest in a game a
bought just before I left and never got to play: Hero Wars.
With a few guys from my gaming group we decided to test the resolution
system of HW in different situation (duel, ambush, hot pursuit,...) and we
enjoyed the free-styled system. However, some questions came to mind and I
would like to profit from your own HW experience. Keep in mind that we
played from the free rule synopsis booklet as my books are still in boxes
somewhere.
If you can also tell me how these aspect of the game will work in Heroquest,
I will appreciate. Here goes for my two main questions...
- Augmentations : The first impression we had was that the
Edge/Bonus/Resistance ratio was a little bit odd. To get a each +1 bonus to
your ability/AP, you must meet a resistance of 5 but for the same
resistance, you get an edge of 2. I undersatnd you can use edges only to
boost your stake but I tend to believe a +1 edge is as powerful as a +1
bonus. For instance, in a high power game (2 masteries), a hero could
easily get a 14 edge (resistance of 35). That is 14 points he doesn't risk
to loose when he bets AP but can still inflict if he wins the contest. He
could actually bet 0 AP and risk nothing even if he fumbles or if his
opponent gets a critical but still stand a chance to inflict 14, 28 or 42 AP
if he wins. Yikes!!! Did you experienced something similar or did you find
out that bonuses were really twice as useful as edges?
- Inflicting wounds : We thought the 1 wound to 7 AP ratio was a little bit
odd. A wound (or hurt) only inflict a -1 to abilities after all. Why would
someone want to trade AP's for wounds? Should we change the ratio to 1
wound for 2 or 3 AP? Or change the hurt penaltiy from a flat -1 to a -25%
penalty? The second option would change the combat consequence chart to
something like:
Dazed = 0 penalty
Hurt = -25%
Injured = -50%
Dying= -100%
which I believe makes more sense. Otherwise, in a high power campaign,
being hurt doesn't mean a thing (-1 on an ability score of one or more
mastery). Did you experience the same problem with the wound to AP ratio?
Otherwise, any idea what are the main aspects Heroquest will change over
Hero Wars (rule wise)?
Cheers!
Fred
MSN Search, le moteur de recherche qui pense comme vous !
http://fr.ca.search.msn.com/