RE: converting from RQ gamemastering to HQ narrating

From: Andrew J. Weill <aweill_at_...>
Date: Tue, 6 May 2003 12:52:16 -0700

David Dunham posted:

"I'd ideally wait for HQ since the presentation is so much clearer, but the rules really aren't that different, especially if you keep things somewhat low level and stick to divine magic."

In the meantime, what I'm planning on doing is to run KoDP concurrently. The players will thereby see the leaders of the clan and the geography, and will learn about some of the decisions being made by the leaders. Several events in KoDP can become the basis for episodes. I have to assume other people have tried this. Does it work?

One question which I don't see clearly discussed: what is the relationship of the clans to the townsmen Heortlings? I assume that, while there's certainly large commonality, the clans believe that the only true Heortling way is in the tula. I'm presuming that most clansmen never set foot in a city, or if they do, it's quite rare. I also note variations on subcults (such as Issaries) stemming from the town/clan distinction. I'm particularly curious about the economics; is clan trade primarily between the clans, or does it go more to the local settlements (if any)?

Andy Weill

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