I staged it so that it was a dialogue at the clan moot between various NPC's in the players clan; an earth priestess, a traditionalist "uncle", the chief etc. Each player took on one of these roles, one of the player characters already being the chief. I gave them each a "shopping list"* of things that they believed or wanted to believe about the clan history, things that they considered important and things not worth argueing over. There was a Hero Point award for achieving certain objectives - those objectives being the agreement of certain clan myths and history.
Each question therefore became a contest between the players, each coming up with imaginative reasons why their idea of what happened happened. The Earth Priestess thus relied on the Chief's "loves women" flaw and used such means to persuade him of some point or other, agreed with Old Uncle Aelric to vote in her favour for a point that he did not care for one way or the other in return for support on one of his priorities, etc. They methods used to get thier points won were developments of inter clan politics.
*this shopping list did not give clear cut answer to each question, but gave a fairly obvious hint what the character should go for.
Keith
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