Re: The 'Clan Questionnaire'

From: Viktor Haag <vhaag_at_...>
Date: Mon, 11 Aug 2003 10:35:07 -0400


David Dunham writes:
> Viktor proposed
>
> >- Rewriting the questionnaire so that questions never had more
> > than three or four choices. Some of the quetions plainly
> > provide too many options.
>
> Have you gone through the clan questionnaire in King of Dragon
> Pass?

No, sorry, I hadn't done that. It (frankly) never really occurred to me to do that with my gaming group; my actual gaming sessions are quite low-tech, which is silly considering I have a nice laptop...

> Were there too many choices there? (I wonder if the issue was
> that you were doing the questionnaire orally, instead of being
> able to read and review all the choices.)

Perhaps. I think it's a two-fold problem with newbie players: (1) doing it orally makes it hard to hold all the choices in your head at once, (2) the proliferation of choices you don't understand makes it harder to explain the options.

I perceive (2) as a larger and more fundamental problem than (1). With a small number of choices, it becomes easier to explain the differences in a meaningful and memorable way for the players, and they feel less anxiety about "picking the wrong one".

-- 
Viktor Haag : Software & Information Design : Research In Motion
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