> From: "reinierd" <reinierd_at_...>
>
> (This topic may have come up before, and I apologize
> if I've missed anything obvious.)
It has at least once, but it went nowhere. So, good
time to bring it up again.
> Does anyone have suggestions for introducing
> Glorantha to children of around 6-8 years old?
> Particularly girls with no previous RPG
> experience? Any particularly good stories,
> myths, or adventures?
My best thought on this was to have them start as
hsunchen. Here's why:
- Transforming into an animal is a cool ability that
any 6-8 year old will get, and can use appropriately:
"I think they're bad guys. I turn into a horse and
run away." etc.
- Since the hsunchen aren't really well documented,
you can decide that they do their initiation rituals
at age 6-8. This can be one of the introductory
adventures. Maybe this is when they get their
transforming magic or whatever.
- Hsunchen traipsing around Glorantha will be just
as ignorant and naive as a 6-8 year old will be.
- The issue is getting them out of their natural
family. The first thought I had was to make the child
an orphan. Two possible story lines come from that --
one that she never knew her parents and was raised by
horses, wolves, or whatever; the other that she came
home one day and found that someone had killed her
family. The latter might be appropriate for older
kids 10-12 or so. Another story line entirely might
be that she just got lost one day, or a magical
tornado or flodd or whatever swept her away. The
story lines from these three starting points are
different: explore the world vs. vengance vs. go home.
> --Many of the core myths are OK to tell to
> children, but there are a lot of names to
> introduce and remember.
If you start them as hsunchen separated from their own
kind, you can introduce them slowly to their own myths
as they discover them, and to foreigners' myths as
they encounter them.
Chris Lemens
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