I think Greg's referring to the Homeland pages (38-57). Basically the GM selects a Homeland and gets the player to read that. The GM can then take them through creating a character. Personally I would also get them to read the appropriate HQ Voices (PDF file on Issaries site) which is another four pages as well.
It's probably necessary for beginners so they aren't overloaded with background and rules to begin with but it does put a lot of work on the GMs shoulders. I'd probably use the first session just to generate the characters.
When it comes to actual play they don't need to know the rules - they'll pick them up as they play. You just need to remember to explain all the options at each stage.
-- Donald Oddy http://www.grove.demon.co.uk/
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