True.
> >Definitely YHMV, then. That sounded like the end
> >justifying the means.
>
> The same could be said of making the "test" real.
If a "victim" is available whose death really is justified (according to Humakti rules, anyway!) then no.
> I would say that
> if you allow Humakti with some degree of human
> attachment then
> requiring the death of human they care for just to
> achieve Devotion
> is - in my view at least - going a bit too far.
It's one option among many.
> And then again, Humakt is about doing what is
> necessary, even if it brings shame.
True.
> >If the guy's only got one friend, he'd probably be
> >facing a different test. Sounds like he hasn't got
> >much left to learn about Humakt being more
> important than friends.
>
> More likely he's neglected his other Relationships,
> established no
> new ones and only associates with the other PCs.
As a player, yes. So the character is as I describe: in-game, and ignoring the fact that he's a PC, why does he do this?
> >Look at the virtue, skill, affinity or whatever
> that
> >they need and have at the lowest level: then test
> >that.
>
> Always the best ones to play out, I would think,
> just because they
> are the ones most likely to fail.
Exactly. For initiation, I might pick the skill they're best at.
> Well unless you erase the character from reality
> they ought to at
> least try for Discipleship, even as an NPC.
Well... the option should be there, I agree. But as yet I have no idea how to handle it.
> And I don't remember any
> accounts of mass slaughter of friends, relatives or
> even subjects
> associated with the Household of Death.
Nor me: nor do I know of any evidence that they were Disciples, though, since the term wasn't invented at the time the HofD was written up. What have you found?
OTOH, read ST p 97, and you'll see some sample Disciples of Humakt. "wiped out ten villages..." "killed everyone in three towns..." they're not nice people!
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