> Just thinking about this issue, I would suggest that
> becoming a
> devotee requires a heroquest which exercises each of
> the affinities
> of the god. So a Humakti would be required to
> succeed at combat, death and honour.
Depends on your sub-cult which is the third affinity, but agreed on the general principles.
> Death is
> trickier because it involves choosing whether
> someone or something
> should be dead or alive - the ghost of a dead parent
> perhaps,
> whatever is most difficult for the character.
Yes. Or use the death=separation idea.
> Honour would involve
> a choice where the player will suffer when they tell
> the truth.
Honour, not honesty: they might be required to keep their word, or simply to keep to a geas.
> If one of these severs or damages a relationship
> important to the
> character then it is even more appropriate.
Two affinities with one stone, after all.
> indeed if a player was too keen on killing
I'd hope it was the PC being too keen on killing? :)
> the appropriate test might well be not to kill
> something which should be alive.
Good point! Kill someone you shouldn't have, perhaps in anger rather than for a "good reason", and then you recognise them just too late? Or kill some*thing* you shouldn't have, and get back to find all the crops in the area just died?
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