It's a common theme in stories about magic that to stop or go back part-way through a ritual is exceedingly dangerous. IMG I've emphasised this.
Deliberately failing a powerful quest would bring disaster upon anyone you've drawn on for support.
This seems to mean that the players should try to find a way of continuing the ritual but switching it onto a different path. Maybe they should think of some other myth that they can stretch to cover what they've done so far.
Andrew
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