HQ newbie questions

From: ALISON PLACE <alison_place_at_...>
Date: Fri, 21 Nov 2003 11:13:29 -0800 (PST)


I'll admit right up front that I haven't tried searching the archives on this, so if someone can point me in the right direction, I'd be happy.

Our bunch are trying out some of the beginner scenarios in HQ. Our pre-rolled PC's have various magical possessions, e.g. thunderstones and in Aileena's case, a sword. We have found no descriptions of the powers of these objects in the HQ book. We are feeling very uncomfortable about this, as it leads to much confusion when trying to use them.  I know that thunderstones certainly existed in RQ3, but their power would presumably differ somewhat in HQ. The sword's features are a complete unknown.

Is the narrator expected to look at these and define them ahead of time with the players? In that case, including that info for the beginner narrator would really help!

In fact, there seems a general tendency in the character generation phase to give new PC's magical items and powers, which was certainly not the case in RQ. There you usually started out pretty raw, and had to acquire them as you went. Is this difference because it is now universally assumed that all PC's are experienced?

If so, OK, but I'll miss the stage of guiding one's tender new PC. If most scenarios people are now writing (and I haven't seen many, so I don't know) assume 10-15 years prior experience, I think that it may cut off a range of minor experiences that could still be fun for players, but are now too trivial for their characters.

Comments? Help?




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