wrote:
>>
>
> You don't have to, though. You could simply start the players off
with
> whatever you consider the appropriate levels for an inexperienced
> character. In my group, I had them generate their fnal characters,
but
> then gave them earlier versions of themselves and played through a
set
> of "growing-up" scenarios that I also used for teaching the rules
(In
> essence a prologue or set of flashbacks.) They defended the sheep
from
> wolves as adolescents, fought in a brawl during the clan moot, went
> through the adulthood rites, went on their first cattle raid, and
took
> part in their first major battle (against the evil Rival Clan...
Grrr!)
> I've also had them describe figures in the clan to me- family
members,
> their best friend, their greatest rival - and events -the most
> humiliating event of childhood, the greatest triumph of childhood,
their
> first love. This allows them a more active role in shaping the
> character and also givem me many plot hooks and useable narrator
characters.
>
Wow, I read your earlier comment about having been stuck as narrator
for 20 years, then I read this, and now I understand why people
always want you to narrate! Some really neat ideas in there.
--Bryan