> Having used both combat as a meta and combat as 'individual abilities' I
> came to the conclusion that the former was preferable. I've never liked
> the ever-diminishing returns and specialization that RQ (and a lot of
> other games) were heir to.
>
Hero wars already has a system to handle that - improv. penalties. Given that you can already use any but the most unusual weapons at 3 to 5 points lower than the best weapon skill anyway, I don't see the point of the meta-abilities. Its just an extra rule, and one I'm happy to ignore.
Cheers,
Graham
-- Graham Robinson The Stable Yard - Internet Solutions gjr_at_... http://www.thestableyard.net
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