> Date: Tue, 20 Jan 2004 16:36:55 -0000
> From: "nichughes2001"
>Yes, one of the challenges I have been mulling over
>is just that -
>the pursuit of powers is at odds with what I would
>want any real
>mysticism to be yet if they are entirely powerless
>they are barely
>playable as PCs.
This si basically the reason I{ve been giving for a long time. When you use the learned powers, you have forfeited your mystical perspective.
>My current plan to square this circle is inspired
>by the strong
>emphasis on the Sangha in Buddhism. In Glorantha
>communities have
>real (magical) power which would aid their members.
>My intention is
>to have guardian entities for
>schools/monastaries/ashrams through
>which ordinary followers of the mystic path have
>access to at least
>some powers suitable for aiding them on the path.
>As the communities
>may be both large and steeped in history some of
>these guardian
>entities could be pretty potent. At a higher level
>of progress
>members would be able to establish a relationship
>with higher
>guardians of entire philosophies rather than just
>individual schools.
Not bad. But the powers learned are not Mystical. They are Feats, spells and so on. Oh yea, the powers you learn resist your Mystical learning,t oo.
>On the whole the powers deriving from advances in
>enlightenment
>itself would not necessarily be that useful - for
>most mystics they
>would act more as confirmation that the
>practitioner is on the right
>track that as kewl powerz. The ultimate aim is of
>course a Great
>Secret that retires the character from play.
Yes.
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