>>A statement like this would be more helpful if you continued with an >>example or two of what a heroquest can't accomplish, in your Glorantha.
I missed those examples in the long thread; thanks for the additional examples, and for responding to my brusque request with more politeness than it probably deserved. (Brief "you can't do that" answers are a peeve of mine.)
Those can't-do things, of course, sound like the kinds of things that certain kinds of heroes (or villains) might well try, only to find their efforts resulting in tragedy. Good story-telling stuff.
Now: My understanding has been that travelling to the Green Age is a Highly Dangerous Thing, specifically because it can result in catastrophic changes to history. Did I misunderstand the reasoning behind the danger? Or is travelling to the Green Age a separate thing from (or a very special case of) a heroquest? (Or is my question nonsensical for some reason?)
Thanks (again) --
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