Re: Changing history (was illumination and Uroxi and ...)

From: S. Ben Melhuish <sben_at_...>
Date: Tue, 20 Jan 2004 13:56:15 -0800


Peter Metcalfe wrote:
>>A statement like this would be more helpful if you continued with an
>>example or two of what a heroquest can't accomplish, in your Glorantha.

>
> The examples mentioned in Andrew Solovay's post that I was
> responding to are examples of what can't be done with heroquests.
> I would also add Changing History and altering the Cosmic
> Compromise.

I missed those examples in the long thread; thanks for the additional examples, and for responding to my brusque request with more politeness than it probably deserved. (Brief "you can't do that" answers are a peeve of mine.)

Those can't-do things, of course, sound like the kinds of things that certain kinds of heroes (or villains) might well try, only to find their efforts resulting in tragedy. Good story-telling stuff.

Now: My understanding has been that travelling to the Green Age is a Highly Dangerous Thing, specifically because it can result in catastrophic changes to history. Did I misunderstand the reasoning behind the danger? Or is travelling to the Green Age a separate thing from (or a very special case of) a heroquest? (Or is my question nonsensical for some reason?)

Thanks (again) --

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