> While this deep and detailed Praxian discussion is all well
> and good - and is more suited to the Digest, perhaps we might
> return to the mater at hand? I believe it was cobbling
> together a useful Pavic/Sartarite homeland for the esteemed
> Viktor so he he can give to his players for use in actual play
> on Monday?
As a useful starting point, why don't I provide what I've got so far (warning -- fairly long post!). I've cobbled this together from the Heortling homeland in HQ, and various other sources. Any comments on this?
Homeland: Pavic Sartarite
The Lunar Empire currently occupies the land. Soldiers live in its cities, magicians plot against local gods, and plunderers regularly collect taxes from locals. Perhaps because the land here was a melting pot to begin with, and perhaps because the Sartarites are relatively recent immigrants themselves, their relationship with the Empire is less confrontational, although resentment and hatred still seeth below the surface.
Pavic Sartarite Homeland Keyword
Boatman, Entertainer (Bagpiper, Puppeteer, Skald), Farmer, Healer, Hunter, Merchant, Scholar, Thief, Warrior
Native abilities:
Zola Fel Valley Geography, Farming, River Valley Survival, Sartarite Customs, Speak Sartarite, Speak Pavic, Speak Praxian
Men only:
Spear and Shield Combat
Woman only:
Spinning and Weaving
Typical personality traits:
Hate Chaos, Hate Lunars, Patiently Bides Time
Typical relationships:
to Ancestors; to Bloodline or Family; to Clan; to Temple
Magic:
Common Magic, Storm Panetheon (theism), Pavic Pantheon (theism), Zola Fel (theism/misapplied or animism?)
Common Names:
As "Homeland: Heortling"
Origin
Common Religions
Flesh Man
The Sartarites' ancestor, the Flesh Man, provides common magic to all Sartarites wherever they live, to help them survive in a dangerous world.
Flesh Man Talents: Attack Enemy Spirit, Run Through Scrub, Conceal Object, Find Water, Gesture to Ward Off Magic, Heal Flesh, Hide in Cover, Hide in the Open, Jump Safely, Light, Make Fire, Protect from Ancestor, Talk to Ancestor, Throwing Stick.
Specialized Religion
Pavis Keyword
Abilities:
Masonry, Mythology of Pavis, Plant Lore
Virtues:
Law-abiding
Magic:
Divine aid
Other Side:
The Palace rests on Pavis' Hill in a Realm that is walled off from all others. Pavis' followers expect to join him there after death, and after resting may choose to be returned to the cycle of life. Gates from his Palace go to Issaries' market, Flintnail's Workshop, and Genert's Garden.
Zola Fel Keyword
Abilities:
Cast Net, Dive, Hold Breath, Know River, Swim, Zola Fel Tradition Knowledge Virtues: Determined, Enduring Magic: Tradition spirits (members usually start with 5 charms): River Spirits: Breathe Water 6 to 1W, Buoyancy 7 to 15, Cleanse 6 to 5W, Extinguish Fire 17, See Through Water 19, Swim Like a Fish 9 to 16 Other Side: Worshippers enter into the Hagarn River, a spirit waterway that is a part of Seolinthur. From there they may ext to Genert's Garden, the Storm Age, the Darkness, or into Magasta's Ocean. Pious worshippers will be dissolved into the great waters after death.
Reasons to have left home
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