Re: Re: Common Magic Feats etc.

From: Mikko Rintasaari <mikrin_at_...>
Date: Fri, 20 Feb 2004 02:35:07 +0200 (EET)


On Thu, 19 Feb 2004 bethexton_at_... wrote:

> wrote:
> > The Teshnan pantheon is really a sneak preview of part of what the
> > new mysticism rules will express, not something to use as a more
> > general model.
> >
> Ah. Any word regarding in what product those rules might be
> forthecoming?

I second the question.

I'd like to get more use of a "big-bad-EWF-survivor-mystic" menace in my campaign, but there aren't quite enough of those tantalising hints about what mysticism really is about for me to go nuts with it.

For the most part the innate, enlightened (or seeking of) power of the mystics brings to mind Psionics or Mentalism, or the Jedi powers of more recent fiction.

The mystics don't draw their power from any of the three otherworlds? Or is it so that they are equally at home in each of them?

Truly great failed mystics, or antigods, like Sheng Seleris are a fascinating aspect of Glorantha. There is a Sheng-lite running around behind the scenes in my campaign, but I'm worried of getting it totally wrong.

A little help?

        -Adept

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