Re: Re: No common magic feats for Heortlings [was: Heortling Collectives for Common Magic]

From: Dave Camoirano <DaveCamo_at_...>
Date: Sun, 22 Feb 2004 18:35:53 -0500


Hi!
On Feb 22, 2004, at 12:11 PM, Ian Cooper wrote:

> I think I am with Peter on this one. The presence of 'Battle Magic'
> amongst Heortlings is implied in the Flesh Man write up for the
> homeland. I assume that most people are of this world, and do not
> concentrate and do use common magic. Sure all Heortlings initiate,
> and as pointed out, probably most to an Allfather cult (Adventurous
> and Theunderous seem to be much more for warriors and holy men) but
> I don't believe that most concentrate thier magic and drop their
> common magic.

This is all correct (except for what Jane pointed out :-) ).

> Sure multiple initiation is one way to be skilled for
> many roles, but that seems more unusual, dividing yourself among
> divine patrons. More likely that you would get additional helping
> magic from Flesh Man or another common religion. Now we could
> postulate localized Flesh Man variants with magics from specific
> ancestors local spirits and daimones. That might be one way to go.
> But I raised the prospect of alternative common religions among the
> Heortlings precisely because Flesh Man seems to monolithic for them
> and I envisaged a wider range of common religions.

Something to keep in mind is that Flesh Man is a common religion but is not the sole source of common magic to Heortlings. You kind of touch on "the way things are" here but the local sources of common magic aren't necessarily Flesh Man. There might be an oak tree somewhere on your tula in which the acorns are the source of a charm (the oak being and animist tree as compared to a mundane mixed tree). There also might be a rock nearby that houses an essence that grants a spell.

Camo

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