Yep, that's one way that your god can't help you (unless he really wants to take on Gagarth, and even Orlanth didn't manage to tame him)
Of course I have a vision of a Orlanthi mother telling her kids not to dip into the stewpot early "or Gagarth will get you!"
> > Personally I would probably assign a modifier similar to the "Other Side
> > Safety" Mod. A Ty Kora Tek godtalker trying to lay the soul of a Dara
Happan
> > to rest would suffer a "Dangerous" (-10) mod due to the natural
antipathy
> > between Storm and Sun, Dara Happa and Heortland, Orlanth and Yelm.
>
> Interesting. Sort of like the Alien World modifier. This has the
> virtue of not creating any new charts and tables. Thus, that Dara Happan
Exactly. Trying to perform the "proper rites" on a foreigner can lead to all sorts of problems. That Dara Happan will *not* want to go to Orlanth's Meadhall to live out the Afterlife, and our TKT mortician most likely doesn't have the right rituals to send him to Yelm's Bright Court (or where ever good DH's go). Of course, if the ghost is *too* much of a nusiance, the local humakti will come in and kick it's butt properly.
> we crucified last week would be at that -10. And that Meldek we killed
> would be a -20.... I knew we should have taken him off to tula before
> offering him up...
My feeling is that Crucifiction will kill the poor sod dead dead dead - no resurrection, no haunting, no wandering the world looking for revenge. He's not just mostly dead, he's all dead. (As long as it is done properly by a true Humakti or other death - sorry, DEATH - cult.
A thought - TKT may know how to "banish" a ghost by sending it to another place in the mortal world - "We don't know how to bury you properly - go away and see if someone else does!" Eventually the poor ghost may end up with someone who knows how to lay it to rest with the right ceremony. Of course, that won't work with all ghosts...
RR
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