RE: Digest Number 1626

From: Wesley Quadros <wquadros_at_...>
Date: Thu, 11 Mar 2004 18:34:32 -0800

~~~^~~~

Wesley Quadros
wquadros_at_...

(:)-)

> -----Original Message-----
> From: HeroQuest-RPG_at_yahoogroups.com
> [mailto:HeroQuest-RPG_at_yahoogroups.com]
> Sent: March 11, 2004 10:27 AM
> To: HeroQuest-RPG_at_yahoogroups.com
> Subject: Digest Number 1626
>
>
>
> There are 19 messages in this issue.
>
> Topics in this digest:
>
> 1. Re: found 100 words
> From: "gerakkag" <gerakkag_at_...>
> 2. Re: found 100 words
> From: Stephen Tempest <e-g_at_....co.uk>
> 3. Re: "Found" Hero Descriptions
> From: "Robin D. Laws" <rdl_at_...>
> 4. 100word sources
> From: kmnellist_at_...
> 5. Re: "Found" Hero Descriptions
> From: Trotsky <TTrotsky_at_...>
> 6. Other sources of stuff
> From: kmnellist_at_...
> 7. re: "Found" Hero descriptions
> From: Nils Weinander <nils_at_...>
> 8. Norse Mythology
> From: "grepppo" <tim_blackler_at_...>
> 9. Telmor magic keyword(s)
> From: "doctorpeace" <peter.nordstrand_at_comhem.se>
> 10. Re: found 100 words
> From: "dzo01" <dzo_at_mailcity.com>
> 11. Re: re: "Found" Hero descriptions
> From: "Moah, platypus powaaa!" <MOAH_at_...>
> 12. Re: Telmor magic keyword(s)
> From: "illuminate33" <inarsus-ferilt-z_at_...>
> 13. Re: Telmor magic keyword(s)
> From: "ttrotsky2" <TTrotsky_at_...>
> 14. "Magic Road" Travel?
> From: "Mike Dawson" <mdawson_at_...>
> 15. Re: Telmor magic keyword(s)
> From: "Ian Cooper" <ian_hammond_cooper_at_...>
> 16. Re: "Magic Road" Travel?
> From: "Ian Cooper" <ian_hammond_cooper_at_yahoo.co.uk>
> 17. Re: "Magic Road" Travel?
> From: bethexton_at_...
> 18. Telmori Keywords (Long)
> From: "illuminate33" <inarsus-ferilt-z_at_...>
> 19. Re: Re: "Magic Road" Travel?
> From: Jane Williams <janewilliams20_at_...>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 1
> Date: Wed, 10 Mar 2004 19:18:15 -0000
> From: "gerakkag" <gerakkag_at_...>
> Subject: Re: found 100 words
>
> I found a villain once. : ) I've always intended to make a bunch of
> uz demons or something out of Rob Zombie's "More Human than Human,"
> but never have had the time.
>
> His songs, as best I've ever been able to tell, are basically a bunch
> of evocative lines strung together. : )
>
> For example:
> "I am the jigsaw man
> I turn the world around with a skeleton hand"
>
> BOC's "Career of Evil" would make for a *great* Gloranthan
> megavillain -- and even has a line about stealing sheep!
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 2
> Date: Wed, 10 Mar 2004 20:06:30 +0000
> From: Stephen Tempest <e-g_at_...>
> Subject: Re: found 100 words
>
> Can I play? :)
>
> She talks like Marlene Dietrich, and dances like Zizi Jean-Maire. Her
> clothes are made by Balmain, and there's diamonds and pearls in her
> hair. She lives in a fancy apartment, where she keeps her Rolling
> Stones records and a friend of Sasha Distel. She has qualifications
> from the Sorbonne and a painting she stole from Picasso. She spends
> her summer vacation in Juan-les-Pins, and thanks to her carefully
> designed topless swimsuit gets an even suntan on her back and on her
> legs. When the snow falls she's found in St. Moritz with the others
> of the jet set. She can sip Napoleon brandy without getting her lips
> wet. Her name is heard in high places. She knows the Aga Khan, who
> sent her a race horse for Christmas.
>
> Stephen
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 3
> Date: Wed, 10 Mar 2004 15:39:30 -0500
> From: "Robin D. Laws" <rdl_at_...>
> Subject: Re: "Found" Hero Descriptions
>
> At 10:32 PM 3/9/2004 +0000, Bruce Ferrie wrote:
>
> >A character I'm about to start playing in a game set in Rinliddi has a
> >narrative based on the Pulp song "Common People".
>
> You have no idea how happy it makes me feel to see the character
> creation system being used in cool, funky ways like this.
>
> It would be great to see a compilation of way-out uses of the 100-word
> system somewhere on glorantha.com or elsewhere on the net. Or maybe
> on rpg.net or somewhere else where future recruits to our glorious
> cause can see it.
>
> He says, volunteering the labor of some hypothetical other person...
>
> Take care >>> Robin
>
>
> ---------------------------------------
>
> Ramblings of devastating insight now available at:
> http://www.livejournal.com/users/robin_d_laws/
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 4
> Date: Wed, 10 Mar 2004 16:42:24 EST
> From: kmnellist_at_...
> Subject: 100word sources
>
> I find that the Shah Nama has some good bits in 100word chunks. eg:
>
> "I am Kawah, a blacksmith and a blameless man, and I sue for
> justice, and it
> is against thee, O King, that I cry out. Seventeen sons have I
> called mine,
> yet only one remaineth , for that his brethren were slain to
> still the hunger of
> thy serpents, and now they have taken from me this last child
> also. Spare him
> unto me, nor heap thy cruelties upon the land past bearing." The
> Shah feared
> Kawah's wrath, beholding that it was great, and he granted him
> the life of his
> son and sought to win him with soft words. 100
>
> Kawah went to the market-place and related to the people all that
> which he
> had seen, and recalled to them the evil deeds of Zohak and the
> wrongs they had
> suffered at his hands. And he provoked them to shake off the yoke
> of Ahriman.
> And taking off the leathern apron wherewith blacksmiths cover
> their knees when
> they strike with the hammer, he raised it aloft upon the point of
> a lance and
> cried- "Be this our banner to march forth and seek out Feridoun
> and entreat
> him that he deliver us from out the hands of the Serpent-King."100
>
> Then he caused a mighty club to be made for him, and he traced
> the pattern
> thereof upon the ground, and the top thereof was the head of a
> cow, in memory of
> Purmaieh, his nurse. Then he cased the standard of Kawah in rich
> brocades of
> Roum, and hung jewels upon it. And when all was made ready, they
> set forth
> towards the West to seek out Zohak, for, they knew not that he
> was gone to Ind
> in search of Feridoun. Now when they were come to Bagdad, which
> is upon the
> banks of the Tigris, they halted. 100
>
> And Homer obviously had Heroquest:
>
> Next, her shield Unearthly splendid, caught she up, whose rim
> swelled like
> the young moon's arching chariot-rail When high o'er Ocean's
> fathomless-flowing
> stream She rises, with the space half filled with light Betwixt
> her bowing
> horns. So did it shine unutterably fair. Then on her head She
> settled the bright
> helmet overstreamed with a wild mane of golden-glistering hairs. So stood
> she, lapped about with flaming mail, In semblance like the
> lightning, which the
> might, The never-wearied might of Orlanth, to earth hurleth, fury of
> thunderous-roaring rain, or swoop Resistless of his shouting host
> of winds.
> 96words
>
> Caught she two javelins in the hand that grasped her shield-band; but her
> strong right hand laid hold on a huge halberd, Which terrible
> Eris gave to Ares'
> child to be her Titan weapon in the strife That raveneth souls of men.
> Laughing for glee thereover, swiftly flashed she forth the ring
> of towers. Her
> coming kindled all the sons Of Troy to rush into the battle forth
> Which crowneth
> men with glory. Swiftly all Hearkened her gathering-ery, and
> thronging came,
> Champions, yea, even such as theretofore Shrank back from
> standing in the ranks
> of war Against Achilles the all-ravager.
> 100words
>
> To right, to left, with unreturning feet
> The Trojan thousands followed to the fray,
> The pitiless fray, that death-doomed warrior-maid,
> Followed in throngs, as follow sheep the ram
> That by the shepherd's art strides before all.
> So followed they, with battle-fury filled,
> Strong Trojans and wild-hearted Amazons.
> And like Tritonis seemed she, as she went
> To meet the Giants, or as flasheth far
> Through war-hosts Eris, waker of onset-shouts.
> So mighty in the Trojans' midst she seemed,
> Penthesileia of the flying feet.
> 82 words
>
> Then in their midst
> He sang once more the imperishable deeds
> Of princely Achilles. All the mighty throng
> Acclaimed him with delight. From that beginning
> With fitly chosen words did he extol
> The glorious hero; how he voyaged and smote
> Twelve cities; how he marched o'er leagues
> Of land; how he slew
> Telephus In Thebe; how his spear laid Cyenus low,
> Poseidon's son, and godlike Polydorus,
> And how he dyed with blood the river-streams
> Of Xanthus, and with countless corpses choked
> His murmuring flow, when from the limbs he tore
> Lycaon's life beside the sounding river;
> this he sang
> 99words
>
> No man's strength
> In fight could stand against him, nor in games
> Where strong men strive for mastery, where the swift
> Contend with flying feet or hurrying wheels
> Of chariots, nor in combat panoplied;
> And how in goodlihead he far outshone
> All Danaans, and how his bodily might
> Was measureless in the stormy clash of war.
> Last, he prayed Heaven that he might see a son
> Like that great sire from sea-washed Scyros come.
> 74words
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 5
> Date: Wed, 10 Mar 2004 22:02:59 +0000
> From: Trotsky <TTrotsky_at_...>
> Subject: Re: "Found" Hero Descriptions
>
> This is almost too easy :) Here's four more:
>
> Vanchite Lunar conscript/entertainer:
>
> He is Ratukal, he used to walk so tall, he'd want no one at all. Chased
> the girls around the world, danced on earthen floors. He'd have a drink
> and then he'd sink into nostalgic talk, they'd carry him home in the
> fallen snow, 'cause he was too drunk to walk. He’d sing a song and play
> the bagpipes, and tell stories of his travels near and far. Signed up to
> learn a trade but that dream didn’t go far. Then came the day he got
> sent off to war. Now he’s fighting Heortlings with his sword, not his
> bagpipes.
>
> ('The Ballad of Robbie Jones', the Levellers - quite mutilated to fit
> into 100 words, sadly)
>
> Heortling Trickster:
>
> Mis-shaped, mistake, misfit. Raised on a diet of broken biscuits. He
> doesn't look the same as you, he doesn't do the things you do, but he
> lives round here too. He'd like to go to town but he can't risk it. He
> could get a smack in the mouth, just for standing out. He wasn’t
> supposed to be, he learned too much of Eurmal. He wants your homes, he
> wants your wives, he wants the things you won’t allow him. He won’t use
> swords, he won’t use spears, he’ll use the one thing he’s got more of:
> that’s his mind.
>
> ('Mis-shapes', Pulp)
>
> One I actually am using right now (albeit not in 100 word format, and
> for a rather nasty NPC) in an online game of (mumble mumble):
>
> I am just a drummer boy, and in the Wars I used to play, and I’ve called
> the tune to many a torture session. I have legalised robbery, called it
> belief. I have run with the money, I have hid like a thief. Re-written
> history with many other crooks, invented memories; I did burn all the
> books. I have tried to be meek, I have tried to be mild, but I spat like
> a woman and I sulked like a child. I have lived behind walls that have
> made me alone. Striven for peace, which I never have known.
>
> ('The Man's Too Strong', Dire Straits)
>
> Probably some weird Jakaleeli nutcase, but, hey, you've got five words
> left over to add whatever keywords make sense (yeah, right):
>
> "What's the frequency, Karstall?" is my hazia. I was brain-dead, locked
> out, numb, not up to speed. I thought I'd pegged you an idiot's dream,
> tunnel vision from the outsider's world. I wear your expectations like
> an armoured suit. I'd studied your tales, myths, legends. Withdrawal in
> disgust is not the same as apathy. I smile like a cartoon, tooth for a
> tooth. I said that irony was the shackles of youth. I wore a shirt of
> violent green. Butterfly tattoo, polished mirror, dogging the scene. I
> never understood, the frequency. Don't fuck with me.
>
> ('What's the Frequency, Kenneth?', R.E.M.)
>
> --
> Trotsky
> Gamer and Skeptic
>
> ------------------------------------------------------
> Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 6
> Date: Wed, 10 Mar 2004 17:32:18 EST
> From: kmnellist_at_...
> Subject: Other sources of stuff
>
> Other sources of stuff, from newsgroups, etc can easily be
> utilised for game
> background and plot, or just for fun. No prizes for guessing
> which RW conflict
> is being referred to here:
>
> "Operation Dragon Storm began on this date in 821.You remember
> dragon storm.
> That was the popular war against the Praxians that left Waha in
> power and was
> considered a success. As opposed to the recent unpopular war against the
> Praxians which removed Waha from power, freed the Storm Bull is and is
> considered a complete failure." -- Zispin
>
> "One way or the other, we are determined to deny the Praxians the
> capacity to
> develop magics of mass destruction and the shamans to deliver
> them. That is
> our bottom line."
> Wyrms Friend Notclin, 828
>
> "If the Khans reject peace and we have to use force, our purpose
> is clear. We
> want to seriously diminish the threat posed by the Praxians's
> magics of mass
> destruction program."
> Wyrms Friend Notclin, 828
>
> The Wastelands is a long way from [here], but what happens there matters a
> great deal here. For the risks that the leaders of a rogue tribe will use
> Oakfed, Dark Eater or Soul Winds against us or our allies is the greatest
> security
> threat we face."
> Mad Sunbright, 828
>
> "He will use those weapons of mass destruction again, as he has ten times
> since 812."
> Sandstone Berg, Mostali Security Adviser, 828.
>
> "[W]e urge you, after consulting with the Council, and consistent
> with the
> Dragonic Philosophy and laws, to take necessary actions (including, if
> appropriate, air and magic strikes on suspect Praxians sites) to
> respond effectively to
> the threat posed by The Praxian refusal to end its soul winds of mass
> destruction shaman."
> Letter to Councillor Notclin, signed by Sens Calevin,
> Todas Three Wyrms, Squamous Johkry and others, 828
>
> "Waha has been engaged in the development of soul winds of mass
> destruction
> which is a threat to countries in the region and he has made a
> mockery of the
> weapons inspection process."
> Varajiia Nopor, 828
>
> "There is no doubt that ... Waha has invigorated his soul wind shamans.
> Reports indicate that Oakfed, Dark Eater and even the grisly
> portions of Tada
> continue apace and may be back to pre-Paragua status. In
> addition, the Khans
> continue to redefine delivery systems and is doubtless using the
> cover of illicit
> giant allies to develop longer-range missiles that will threaten
> the Council of
> Friends and our allies."
> Letter to Elanzarrons Scaleface, 831
>
> "We begin with the common belief that Waha is a tyrant and threat to the
> peace and stability of the region. He has ignored the mandate of
> the United
> Council of Friends and is allying with the renegades of Lord
> Pavis and the Men of
> the Sea of Feroda."
> Lord Delecti, 832
>
> "We know that he has stored secret supplies of dangerous spirits
> and hidden
> lights throughout his country."
> Zorag Gore, 832
>
> "The Praxian's search for soul winds of mass destruction has proven
> impossible to deter and we should assume that it will continue
> for as long as the Khans
> are in power."
> Zorag Gore, 832
>
> "We have known for many years that Waha is seeking and developing
> spirits of
> mass destruction."
> Great Lord Burin 832
>
> "The last Wyrmish weapons inspectors left the Praxians in October
> of 828. We
> are confident that Waha retains some stockpiles of spirits and magical
> weapons, and that he has since embarked on a crash course to
> build up his holy fires
> and wicked writhers. Intelligence reports indicate that he is
> seeking disease
> spirits..."
> Lord Blackbird , 832
>
> "I will be voting to give the Prince of this High Council the
> authority to
> use force-- if necessary-to disarm Waha because I believe that a
> deadly arsenal
> of soul winds in his hands is a real and grave threat to our security."
> Lord Delecti, 832
>
> "There is unmistakable evidence that Waha is working aggressively
> to develop
> Rune weapons and will likely have powerful elemental demons
> within the next
> five years .. We also should remember we have always
> underestimated the progress
> the Shamans have made in development of the soul winds."
> Gold Diamond Rockfella, 832
>
> "He has systematically violated, over the course of the past 11
> years, every
> significant Wyrmic resolution that has demanded that he disarm
> and destroy his
> elemental and daemonic weapons, and any Malliant capacity. This he has
> refused to do"
> Chief Waxman, 832
>
> "In the four years since the inspectors left, intelligence
> reports show that
> Waha has worked to rebuild his magical and bronze weapons stock,
> his missile
> delivery capability, and his soul wind program. He has also given
> aid, comfort,
> and sanctuary to terrorists, including Storm Bull cultists
> members.. It is
> clear, however, that if left unchecked, the Khans will continue
> to increase his
> capacity to wage warfare, and will keep trying to develop Oakfed shamans."
> Wyrmish Notclin, 832
>
> "We are in possession of what I think to be compelling evidence that Waha
> has, and has had for a number of years, a developing capacity for
> the production
> and storage of weapons of soul destruction."
> Varajia Nopor 832.
>
> "Without question, we need to disarm Waha. He is a brutal,
> murderous tyrant,
> leading an oppressive regime ... He presents a particularly
> grievous threat
> because he is so consistently prone to miscalculation ...And now he is
> miscalculating the Third Council's response to his continued
> deceit and his consistent
> grasp for weapons of soul destruction ... So the threat of Waha
> with weapons
> of soul destruction is real"
> Lord Delecti, 833
>
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 7
> Date: Thu, 11 Mar 2004 09:41:06 +0100
> From: Nils Weinander <nils_at_...>
> Subject: re: "Found" Hero descriptions
>
> Just 55 words:
>
> And the girl behind the counter has a tattooed tear
> "One for every year he's away", she said
> Such a crumbling beauty, ah
> There's nothing wrong with her that a hundred lunars won't fix
> She has that razor sadness that only gets worse
> With the clang and the thunder of the hoplite armies going by
>
>
> ____________________________________________________________
> Nils Weinander
> We sail on a ship made of dreams
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 8
> Date: Thu, 11 Mar 2004 09:10:19 -0000
> From: "grepppo" <tim_blackler_at_...>
> Subject: Norse Mythology
>
> On Radio 4 at the moment, "In our Time" is doing a discussion on
> Norse mythology/Skaldic verse etc...
>
> They will post it on bbc.co.uk/radio4 eventually....
>
> TIM
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 9
> Date: Thu, 11 Mar 2004 12:07:56 -0000
> From: "doctorpeace" <peter.nordstrand_at_comhem.se>
> Subject: Telmor magic keyword(s)
>
> Howdy,
>
> Has anybody here thought about, or maybe even done a write-up
> of, Telmori magic keywords? Or perhaps some other Hsunchen
> magic keyword that can be used for inspiration?
>
> Any suggestions or feedback is of interest.
>
> thanx!
>
> /Peter N
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 10
> Date: Thu, 11 Mar 2004 12:45:27 -0000
> From: "dzo01" <dzo_at_...>
> Subject: Re: found 100 words
>
> For a more lunar style "We are all us!"
>
> I am he as you are he as you are me and we are all together.
> See how they run like pigs from a gun, see how they fly.
> I'm crying.
>
> Sitting on a cornflake, waiting for the van to come.
> Corporation tee-shirt, stupid bloody tuesday.
> Man, you been a naughty boy, you let your face grow long.
> I am the eggman, they are the eggmen.
> I am the walrus, goo goo g'joob.
>
> Mister city policeman sitting
> Pretty little policemen in a row.
> See how they fly like lucy in the sky, see how they run.
> I'm crying, I'm crying.
> I'm crying, I'm crying.
>
> Ok, Its 104 words, but the last two lines are repetition...
>
> Yak
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 11
> Date: Thu, 11 Mar 2004 14:14:24 +0100
> From: "Moah, platypus powaaa!" <MOAH_at_...>
> Subject: Re: re: "Found" Hero descriptions
>
> Only 59 words:
>
> Here comes dolly dagger
> Her love’s so heavy, gonna make you stagger.
> Dolly dagger, she drinks her blood from a jagged edge...
> Been riding broomsticks since she was fifteen
> Blow out all the other witches on the scene.
> She got a bull whip, just as long as your life.
> Her tongue can even scratch
> The soul out of the devil’s wife.
>
> Moah, platypus powaaa!
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 12
> Date: Thu, 11 Mar 2004 14:32:04 -0000
> From: "illuminate33" <inarsus-ferilt-z_at_...>
> Subject: Re: Telmor magic keyword(s)
>
> --- In HeroQuest-RPG_at_...m, "doctorpeace"
> <peter.nordstrand_at_c...> wrote:
> > Howdy,
> >
> > Has anybody here thought about, or maybe even done a write-up
> > of, Telmori magic keywords? Or perhaps some other Hsunchen
> > magic keyword that can be used for inspiration?
> >
> > Any suggestions or feedback is of interest.
> >
> > thanx!
> >
> > /Peter N
>
> Yes, but it was written in old HW format (before Animism Magic was
> rewritten) and Japanese....(by Ayukata, he said it is based on
> Avalonhill Dorastor, TT #7 and Anaxial Roster)
> http://www.dunharrow.org/herowars/library/kw_telmori.html
>
> Regards:
> TI
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 13
> Date: Thu, 11 Mar 2004 14:50:47 -0000
> From: "ttrotsky2" <TTrotsky_at_...>
> Subject: Re: Telmor magic keyword(s)
>
> --- In HeroQuest-RPG_at_yahoogroups.com, "doctorpeace"
> <peter.nordstrand_at_c...> wrote:
> > Howdy,
> >
> > Has anybody here thought about, or maybe even done a write-up
> > of, Telmori magic keywords? Or perhaps some other Hsunchen
> > magic keyword that can be used for inspiration?
>
> I'm doing some for Tradetalk... but they aren't ready yet :(
>
>
> --
> Trotsky
> Gamer and Skeptic
>
> ------------------------------------------------------
> Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
>
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 14
> Date: Thu, 11 Mar 2004 15:47:58 -0000
> From: "Mike Dawson" <mdawson_at_...>
> Subject: "Magic Road" Travel?
>
> Hey,
>
> Does anyone know what happened to the old pre-HW concept of using
> "magic roads" to
> move at high speed from one sacred site to another?
>
> If I had to guess, I'd say that now it's done by enacting a myth
> that tells of how some hero
> entered (for example) Horn Gate, travelled through Eiritha,
> received a blessing a the Paps,
> overcame horrible magic at the Winter Ruins, slept with a Moon
> Woman at Moonbroth, and
> finally reached his foe at Jaldon's Point.
>
> Hmmm. This would, in fact, probably have been Jaldon. Too bad my
> Heroes are all firmly
> Anti-Jaldonites!
>
> (Not only is this the path my Heroes would need to take, but it
> points out that on the old,
> less sneaky William Church Maps, all these sites line up as if
> laid out with a ruler. On those
> maps you can also see that the Paps is a convergence point for
> every important place in
> Prax.)
>
> Even so, there are vague old references suggestive of less severe
> ways to move from site
> to site. Thoughts?
>
> Mike Dawson
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 15
> Date: Thu, 11 Mar 2004 16:30:59 -0000
> From: "Ian Cooper" <ian_hammond_cooper_at_yahoo.co.uk>
> Subject: Re: Telmor magic keyword(s)
>
> peter nordstrand wrote:
>
> >Has anybody here thought about, or maybe even done a write-up
> >of, Telmori magic keywords?
>
> I did some while working on DP:LoT, but we didn't go with any
> keywords in the final product. Peter contact me off list and I'll
> see what I can do for you.
>
>
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 16
> Date: Thu, 11 Mar 2004 16:33:40 -0000
> From: "Ian Cooper" <ian_hammond_cooper_at_yahoo.co.uk>
> Subject: Re: "Magic Road" Travel?
>
> > Even so, there are vague old references suggestive of less severe
> > ways to move from site to site. Thoughts?
>
> My guess is short worlds. They can have mutliple entry-exit points,
> so if you find a short world where the distance between an entrance
> and exit is less than the distance in the real world you save time.
> Entry and exit points will tend to be holy places and the rituals to
> access the short world guarded, but its one way to do it.
>
>
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 17
> Date: Thu, 11 Mar 2004 16:38:54 -0000
> From: bethexton_at_...
> Subject: Re: "Magic Road" Travel?
>
> wrote:
> > Hey,
> >
> > Does anyone know what happened to the old pre-HW concept of
> using "magic roads" to
> > move at high speed from one sacred site to another?
>
> Well, there are always teh dragon newt "roads" that work like that,
> and which presumably heros periodically figure out how to hitch a
> ride inside.
> >
> > If I had to guess, I'd say that now it's done by enacting a myth
> that tells of how some hero
> > entered (for example) Horn Gate, travelled through Eiritha,
> received a blessing a the Paps,
> > overcame horrible magic at the Winter Ruins, slept with a Moon
> Woman at Moonbroth, and
> > finally reached his foe at Jaldon's Point.
>
> I imagine some myths allow this, although I think the vast majority
> return you (near) where you started.
>
> The fact that you can't repeat a quest in the same way a second time
> would help keep this from being abused. It would be the trick that
> you learn, and save for just the right occasion, instead of something
> you use to set up an express mail system ;-)
> >
> > (Not only is this the path my Heroes would need to take, but it
> points out that on the old,
> > less sneaky William Church Maps, all these sites line up as if laid
> out with a ruler. On those
> > maps you can also see that the Paps is a convergence point for
> every important place in
> > Prax.)
>
> Heh, maybe old dragon newt roads, abandoned in the Darkness? (notice
> the genearal shortage of dragon-kin around Prax and the wastes, it
> would seem? Perhaps some of what made it a wasteland was actually a
> destruction of the local dragons too?). But they'd still link
> centres of power, that have maybe been taken over by others. Of
> course, someone may figure out a way to revive the old roads,
> although that might also draw the interest the dragon-kin....
>
> Matakos' secret lets him return to his chosen temple (although has to
> wait for the next worship ceremony there). And he is the
> acknowledged holder of the motion rune. So I would think that no
> other method should exceed that in ease, accesability, and
> reliability. I think reasonably widely known quests work well though
> for dramatic, one time, travel. Dealing with dragon magic has its
> own perils and difficult learning curve. I could imagine certain
> holy routes that have associated rituals, giving a large bonus to
> quick and safe travel for those that know them.
>
> --Bryan
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 18
> Date: Thu, 11 Mar 2004 17:29:08 -0000
> From: "illuminate33" <inarsus-ferilt-z_at_...>
> Subject: Telmori Keywords (Long)
>
> This is written by Ayukata according to old HW format, I don't make
> effort to convert it into HQ. (Animism Magic is grestly changed in
> HQ, as you know.)
>
> #Telmori Cultural Keyword
>
> *Physical Skills
> _at_Hide, Close Combat (Spear and Shield), Running
>
> *Mental Skills
> Speak with wolves, Geography of own territory, Telmori Tradition
> Knowledge, Telmori Custom, Mythology of Telmori
>
> *Personality
> Suspicious toward Non-Telmori, Intolerant toward Non-Telmori, Loathe
> Lunar Empire
>
> *Relationships
> _at_ To Telmori,To Shaman of own Pack, To Wolfbrother (Follower or
> Ally, (rarely) Dependentj
>
> *Magic
> Telmori are Animists contacting wolf totem mediated by shamans,
> they close to attain more perfect form (fusion of wolf and man) by
> integrating totem spirits and getting talents. A telmori who passed
> through initiation has Three Talents.
>
> *Disadvantages
>
> Telmori is hated by neighbors for they hunt domestic animals and
> for they have a memory that was contaminated by Chaos, many people
> distrust them.
>
>
> #Telmori Occupational Keyword
>
> There is no distinct difference between hunter and warrior, hunter
> also participates in war and warriors usually hunt in daily life.
> This only indicates own tend of field. Both of them renowned and
> respected are called "Wolf Warrior".
>
>
> But only apprentices of Shaman are exception. Though they sometimes
> join hunts, usually they help works of Shamans and learn skills
> taught by them in return.
>
>
> #Hunters
> Only skillful men to hunt among pack are regarded as hunters. They
> hunt down game preys and drive them to direction of warriors and
> corner them when they are missed from sight.
>
>
> *Physical Skills
> Chase prey games, Move Silently, Throw Javelin, Throw Javelin with
> Javelin-thrower, Acute Vision, Hide in Cover
>
> *Mental Skills
> Track, Know Prey animals, Listen, Scan for danger
>
> * Personality
>
> Patient
> * Relationships
> Nothing Significant
> * Magic
> Only Integrating with wolf spirit
> * Living Standard
> Minimal
> * Equipment
> _at_ Some Javelins, Javelin Thrower, Shield
>
> # Shaman Apprentice
> They are sidekicks of Shamans and learn affairs of spirits. Though
> they cannot lead pack yet, but are respected properly by pack
> members.
>
> * Physical Skills
> Must have a spirit fetch that can be awakened.
> * Physical Skills
> Craft Fetish, Draw Summoning Circle, Dignity of Visage
> * Mental Skills
> Ride Wolf Spirit (equivalent to Spirit World Travel), Discern
> emotions, Lead Ceremony, Shamanic Escape, Spirit Combat, Spirit
> Sight
> *Personality
> _at_Wise
> *Relationships
> To own Pack, To Pack Shaman, To Tradition
>
> * Magic
> _at_ <blank>
> * Living Standard
> _at_Common
> *Equipment
> Ritual Equipment, Support from Pack, Javelin, Shield
> #_at_Warrior
> Only men with good war prowess regarded as warrior. They guard the
> outer edge of pack and always watchful to around. And they inform to
> pack members when they find enemy or prey animals.
>
> * Physical Skills
> _at_Appear Terrifying, Close Combat (spear and shield), Acute
> Hearing,
> Running, Hide in Cover
> *Mental Skills
> _at_Confuse enemy, Pack Tactics, Knowledge of Defending Pack
> * Personality
> _at_Brave, Proud
> * Relationships
> _at_To Telmori, To Pack Priest, To Wolf Warrior
> * Magic
> _at_ Only Integrating with wolf spirit
> * Living Standard
> _at_Minimal
> * Equipments
> _at_Javelin, Javelin Thrower, Shield
>
> #Advanced Occupation Keyword
> #Great Shaman "Alpha" of Pack.
>
> *Magic Keyword
> All Telmori have access to spirits of Tribal Totem of Telmor.
>
> #Telmor Tradition
> Telmor is Hsunchen Wolf Totem. He is the ancestor of all wolves and
> his children are many great wolf spirits. They usually have good
> relation with other animal spirits (Translator: I cannot agree with
> this.) But other spirits are usually hostile to Telmor Shamans.
>
> * Entry Requirement
> Must be Telmori.
> If he is not Telmori, he must be accepted to a tribe through
> adoption rite.
>
>
>
> * Physical Skills
> _at_Howling, Fight as Pack
> * Mental Skills
> _at_Spirit Combat, Knowledge to Ancestors, Telmor Myth, Telmor
> Tradition Knowledge
> # Tradition Spirits
> * Ancestor Spirits
> Typically provide a skill or personality trait
> * Wolf Spirits
> Typical Spirits are Wolf Eye, Silver Paws, Enduring, Strong One, Wet
> Nose, Jumping One.
> * Pack Spirits
> Typical Spirits are Drive and Chase, Horrible Growling, Licking
> Wounds, Watcher.
> * Special Spirits
> Old Wolf, Canine Madness
> * Spirit Allies
> Wolf Spirit
> * Fetch
> Wolf Spirit
> * Fetshes
> Telmor Shamans make fetishes from skin and bone of enemies,
> sometimes they have tattoo.
>
> * Secret
> Shapechange to Wolf
> _at_
> * Worshippers
> _at_Telmori
> * Otherside
>
> Telmori territory is Great Forest growing thick in Spirit World.
> Their great pack hunt near of this. Telmori join the pack of Telmor
> no matter he is four legged or two legged when he dies. And
> eventually in a form of four legged or two legged, get lives as new
> telmori.
>
> *Disadvantages
> For they hated by non-animal spirit, they cannot contact with non-
> animal spirit and must overcome it by Spirit Combat when they want
> to use its power. Sometimes it might attack them on its initiative.
>
>
>
> *Telmor Tradition Special Spirit
> +Old Wolf: Might 15-15W
> This spirit is head of Wolf Pack, sometimes this spirit is
> integrated / or forced into Fetishes. It augments Leading Ability
> and Combat Ability in Group Combat.
>
>
> +Canine Madness: Might 15-15W
>
>
>
> *Wolf Brother:
> Telmori Wolf Brother is larger than Normal Wolf in size and as large
> as Great Wolf. Add Large 15 to Narrator's Book Normal Wolf
> Abilities.
>
> And Telmori leaders and heroes sometimes have great wolves as wolf
> brothers. See also Great Wolf statistics in Narrators Book.
>
> But about player hero's Wolfbrother is ally, follower or dependent.
> So their ability is according to normal rule of relationships.
>
>
> "Large" ability isn't explained in Hero Wars, (done in Anaxial
> Roster.) Without this ability, it means same as men in size. Roughly
> Large: 15 is in side of Ostritch. (It is larger than Large Deer
> (Lage: 12) and Lion (Large: 18))
>
>
> * Cursed Ones
> Not all telmori is werewolves. Only telmori cursed by Gbaji is
> werewolves, and called Cursed Ones. Other normal telmori are Pure
> Ones.
>
> Cursed Ones cannot control their Shapechange and they involuntarily
> turn into werewolves from dusk of Wildday to dawn of Next day. (And
> they can turn into wolves intentionally by using power of Telmor.)
> Pure Ones don't turn into Wolf Forms involuntarily even in Wildday
> Night.
>
> (P.S In Wildday of Dragonpass, Red Moon is Full Moon.)
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 19
> Date: Thu, 11 Mar 2004 18:24:21 +0000 (GMT)
> From: Jane Williams <janewilliams20_at_...>
> Subject: Re: Re: "Magic Road" Travel?
>
> --- Ian Cooper <ian_hammond_cooper_at_...>
> wrote: > > Even so, there are vague old references
> suggestive
> > of less severe
> > > ways to move from site to site. Thoughts?
> >
> > My guess is short worlds. They can have mutliple
> > entry-exit points,
> > so if you find a short world where the distance
> > between an entrance
> > and exit is less than the distance in the real world
> > you save time.
>
> And of course it may not be time that you're trying to
> save: this looks like a way of avoiding points (and
> enemies) that are physically in between to me.
>
>
> > Entry and exit points will tend to be holy places
> > and the rituals to
> > access the short world guarded, but its one way to
> > do it.
>
> Any guesses just how difficult this should be? We
> don't want everyone and their alynx teleporting all
> over Dragon Pass, but it should be possible for some.
> Maybe user limits? "Must be an initiate of..." "must
> be holding item X", something like that?
>
>
>
>
> =====
> Jane Williams
>
>
>
>
>
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