Re: Last Refuge of Scoundrels

From: Sam Elliot <sam.elliot1_at_...>
Date: Thu, 13 May 2004 11:29:09 -0000


Nick:

> The Kingdom of
> War is an ever-expanding war zone whose armies worship "one hundred
> gods of war." They are brutal, efficient, and always victorious.
> Nobody knows where they came from, or what they ultimately want to
> achieve. They have no civilians, no culture, and no cities, apart
from
> those they capture, occupy and in due course destroy. The worst
thing
> is, they're going to win...

Unless LC's players have (or will have) some power over one of those 100 gods, say bound like Harrek's polar bear god. That gives them another common enemy (KoW), though they might have to run fast, and the source of power they each want to take back to their homeland. It also gives them an interesting NPC, the god, which could even be their guardian and could have its own agenda. Of course, "god" could mean a lot of things so it needn't be excessively powerful, particularly one-track minded or particularly enamoured of the KoW itself. It surely isn't all roses and daffodils in the kingdom of War.

Hell, that's what I'm going to do, now I think of it.

A word of caution - running players, especially I suspect newbies, whose characters use different magic systems, requires a pretty good overview of da roolz from the narrator. It can be tricky when one player's spell is much more limited than another's feat or spirit, for example. Just worth bearing in mind.

The One True Sam.

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