>Of course, what is the point in being evil if it doesn't have certain
>advantages, like short cuts to power? I wonder how that could be
>represented in HQ? I suppose grimoires with a particularly effective
>array of spells, but that doesn't sound all that exciting. Maybe
>through rituals? They have some particularly effective rituals,
>giving them big bonusses at key moments, but of course the rituals
>involve the slaughter of babies, torture of the innocent, and similar
>loveliness? Perhaps added bonus for particularly vile despoilement
>of people or things particularly pure and good?
What's wrong with the depiction of the Vadeli in Tradetalk#13 in which those questions are answered?
--Peter Metcalfe
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