Re: Light Castle's Karse Setting

From: Light Castle <light_castle_at_...>
Date: Sun, 27 Jun 2004 21:15:16 -0400

Hi Joerg, glad to hear from you.

On 24 Jun 2004 at 15:51, Joerg Baumgartner wrote:

 In that case, I recommend you check out the collection of Karse links at
> Lokarnos:
> http://lokarnos.com/article.pl?sid=03/10/07/1224254&mode=thread

Already bookmarked. :)  

> For mad sorcerers, the city of Refuge would be a good alternative.

I was VERY tempted by Refuge. But Karse seems to twig me a little better.  

> This character concept actually describes a couple of NPCs and PCs I
> have encountered in playing in or discussing Karse.

I doubt the general concept is unique. Although I know he'll get a good spin going on this character. It fits his mindset.  

> That's not too dissimilar from my own character concept (although I chose
> a Pelaskite who turned out as Hevduran apprentice who was drawn into
> adventuring for family reasons). Back in 1997, Jeff Richard and I used the
> character Gunnar Halfstead from the Chaosium Carse supplement as
> expatriate Sartarite.

Neat.  

> > The other issue he is having trouble with is his magic. Logically, he
> > should have been initiated into Issaries or one of the children
> > thereof. But other options that fit the character are to keep him with
> > common magic, picking up whatever is useful, and he
> > has also been intrigued by Argan Argar, seeing as the Shadow Plateau is
> > right there.
>
> Turning towards Argan Argar would be very cosmopolitan for a character of
> standard Sartarite background (there are a few clans plus the entire
> Torkani tribe with Darkness ties through AA, but Kallyr's won't be among
> those).

Oh absolutely. He constantly says he is VERY cosmopolitan and has moved behind some of the excessive narrow-mindedness of his upbringing. Except he still carries a lot of that with him. (His sense of honoring the bargains he makes, his feeling of debt to Kallyr, etc.)  

> When did the character leave Sartar? If before his initiation, everything
> is possible in Karse - you just have to find the right mentors.

Considering his age, I'm thinking he would have left sometime after the occupation, he would be a little over 15-16 at the time. So I presume he would have already been initiated.  

(sorcerer guy)  

> Sounds like Slontan dissidents (if you want a Malkioni background).

Not sure I know much about Slontos. (Wait, land at the south edge of Maniria, sunk beneath the waves post-Closing?)

> Malkioni with Chaos ties include the Boristi of inland Ralios (who
> received a RQ write-up in Tradetalk), the lost Vampire Kings of Tanisor
> from the early Gbaji Wars, and the results of the God Learner meddling in
> Slontos e.g. in Ramalia (who make the Tanisorans look not so lost).

Hmmm... He has worked into his island's background that they opposed the God Learners. (Or at least claimed to.) But despite their noble efforts, they were unable to save the world from falling beneath the God Learner's oppression. The Closing was to hide themselves from the horrible backlash in which the God Learner's would destroy themselves and the world with them.  

> > So now he has discovered the world was not destroyed, and the ship's
> > captain has told him of Lunars, who seem to be the same as the lying
> > rulers of his isle. But in Holy Country he hears echoes of the legendary
> > powers that could slay the evil rulers of his land and free his people.
>
> Like in the Machine Wars? Kethaela united vs. vile sorcery...

That's what I was thinking. Something from that period, and I'm likely to make it even something linked with Pharoah. Because at that point *someone* is going to notice that this guy got fished out of the water from an island still bound by the closing. And that Beltinar swam ashore during the Closing, and put 2 and 2 together.

FYI - his island probablty has *nothing* to do with that, but the players can go nuts speculating. :)

> You might have spells that could borrow a specific chaos feature for a
> limited time, which would require a handy source of this chaos at the
> ready. Regeneration would be a munchkin's choice since you could take any
> tame cave troll as the source...

Would that be anything like tapping?  

> The only choice for a Lunar-occupied port city in 1619, and even after the
> 1620 conquest of Heortland (adding Leskos, Vizel and Refuge to that list)
> the best choice, Refuge as some competition, though.

Just a quick timeline check up: 1619 Karse falls. When does Rikard go bye-bye? And I am right in that the seige of Whitewall begins in 1619, even though the rest of the conquest takes through 1620?  

> With the sorcerers, you'll have to decide whether to make them Malkioni in
> origin (changed by the God Learners into something not quite Malkioni) or
> different. Non-Malkioni sorcery probably would come from the East or the
> dwarves.

I'd be thinking the first (changed by God Learners, since that's already in the story he's working).

> Another option is to make that character one of the isolated Waertagi (as
> in "Aftal the Waertagi", a fragment of a novel by Greg Stafford, printed
> in Missing Lands) of the anchored city-ship complexes which fooled the
> Closing by remaining immobile. Here we have sorcerers with deep secrets.
> There are chaotic beings of the deep, too, and what we know of the
> Waertagi gone down to Magasta's Pool and returning as hell demons in the
> Hero Wars, it is quite possible that one of these city-ship places went
> for chaotic support.

Now THERE's an interesting idea. Well, I'll be seeing him later this week, we'll have to see what he's dug up for himself.  

> Such a sorcerer would have spells from the Debaldan School and from the
> hidden chaotic sources in the character background.

I'd already noted the Debaldan school as something to mine for ideas. Excellent...

Thanks,
LC

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