Re: Re: Cult balance in player groups

From: Benedict Adamson <yahoo_at_...>
Date: Mon, 26 Jul 2004 21:04:38 +0100


I think the range of cults that player characters may belong to is fundamentally a matter of choice by the Narrator. It's about the kind of scenarios that the Narrator wants to run. Some campaigns can have the player characters as misfits, others will require them to be more typical. There is no 'right' answer.

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