> Ok. A starting character would have the ability of the sword at 13
> plus a maximum of 10 points added for a final ability of 3W, which
> would give an auto augment of +2. +5 for the greatsword +5 for it
> being iron +2 for the auto augment = +12 HACKMASTER, BABY!:)
>
> Mark Mohrfield
I'm going back to the recommended Caber-tossing. With an Iron caber :)
+10, doubled....
No, honestly, it's just a very big javelin!