Re: Balazar

From: Roland <rmv1_at_...>
Date: Tue, 07 Sep 2004 03:16:48 -0000


> And, of course, it's real easy to do "low power" - make
> him a member of the Provincial Church (ILH1 57, or HQ 112
> - they are slightly different) and only give him Common
> magic.

I've been converting a number of characters as Common Magic-only types: Errap Barbacon, Markhor Mhelm, Eagle-Eye Gjorni, Cracktwig, Moraring Broom, etc. Most one-use Rune Magic turns into charms (Elemental-summonings in particular). It works out extraordinarily well, almost as if the characters had been originally conceived in HQ...

> For Firewater the Bound Spirit, you could make it a Sidekick
> with three magical powers as it's abilities.

I'd been looking into Spirit Allies and the like (since Marusa is his close associate). However, it works better as a straight Sidekick, indeed.

> If you decide that he hasn't used his Lunar and/or Salamander
> yet, give him 1-use abilities.

See above RE:charms. I figure, Marusa's a Jakaleel witch, she's got plenty of backing to make charms and fetishes, and as a member of 7M, he's got no problem using them. Then again, I'm using the HQ writeup, since I haven't got ILH yet...

Thanks!

Roland

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