Re: Low-level game

From: ALISON PLACE <alison_place_at_...>
Date: Wed, 8 Sep 2004 08:37:53 -0700 (PDT)

        Jane's suggestion is very good. We actually still game in the old RQ3 system, which was excellent for that kind of character-building, but there's no reason why you can't run low-level characters in HQ. The main thing is to give them situations where magical solutions are usually unnecessary. Older characters will almost always out-magic them, so picking their opponents well is the biggest problem.

        Using one of Jane's examples, what about that lost sheep? They would have a 'know own stead' ability, so make a map of the local area, and get them to think about where a sheep might have strayed. If the sheep has strayed off the stead, get them to fill in the terra incognita as you describe it. Visual aids can always be re-used for later adventures, and maps, especially, are one of the best tools to have. Our bunch has got most of the Zola Fel valley memorised by now, but the map still comes in handy. If you toss in a few interestingly named places, you can also use these to come up with more stories later.

        If they're trying to get co-operation or info out of someone, make them think about how they can fool, argue or persuade that person into doing what's needed. Work on their diplomacy and orate skills. Introduce them to their families and neighbours. Cultivate sneakiness (physical and mental). Always make them roleplay it! Have fun with silly voices...

        If there's really going to be fighting involved, let them plan ahead and get the drop on the opponents. This may take an unreasonable length of time (hours, sometimes) to come up with the 'perfect' plan, but it's more fun in the long run than just thumping someone with big magic. It's slightly unrealistic, but who cares?

Alison                 




Express yourself with Y! Messenger! Free. Download now. http://messenger.yahoo.com

Powered by hypermail