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As an addition to this, though, kids do seem to like kicking monster butt. Now, HeroQuest does score well over certain other systems, because the results of defeats aren't necessarily lethal. It's a lot easier for kids to handle being beaten by a monster if their hero just gets knocked down, or scared off, rather than dying a horrible gruesome death. Sort of like in the cartoons that they're all used.
Alternatively, pick a "non-fighting" sort of setting. As I said, I'm thinking of running a game for my friends' daughter, set in Ancient Egypt. But she's a big fan of Thunderbirds (as is her little brother, but he's a bit too young for gaming, though they do like "rescuing each other" from imaginary things), so running a Thunderbirds type game would probably be great fun for her, and quite positive, with an emphasis n rescuing and do-goodery rather than killing people and taking their stuff.
Regards,
Bruce
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