>As for doing role-playing games with kids: I've only done a couple
>of scenarios with mine and so don't qualify as an expert, but here
>are a few things that seemed to have worked:
If you're looking for less-violent games: IIRC, "Masters of Luck and Death" has some tips on running a campaign for a group of healers, or entertainers. There's also trade (there are Associations devoted to this in the Lunar Empire, and some Issaries traders run caravans).
-- David Dunham Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html Imagination is more important than knowledge. -- Albert Einstein
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