Starting in 1619 a group of Uz heroes are drawn together in a quest
to release the spirit of an Uz warrior trapped by the magic of a
Vampiric sorcerer. The group are led by a follower of Argan Argar,
who strives for wealth, leads a philandering lifestyle, but is
haunted by nightmares involving a tormented soul. He enlists the
help of a dim, but powerful Great Troll, an orphaned warrior of
Karrg, who yearns for respect and later by a psychopathic Zorak
Zorani, who serves a powerful Hag of Subere.
Three seasons later and with much adventure behind them, the heroes
have released the spirit of the warrior they sought to help. They
have made enemies, fought horrible chaos monsters and other foe.
They have also risen in the respect of their clan and have made
powerful allies including Gareth Sharpsword in Pavis. They are now
back in Dagori Inkarth and find themselves pulled into the mysterious
and long range plans of a mighty Mistress Race shaman.
Russell
wrote:
> Mud, Madness and Murder - The Lagerwater Campaign
>
> Long and wet and steady the rain. The soggy monotony of life in the
> raincape of Skyfall is broken by occasional bursts of storm and
hail.
> When the sun *does* shine, the Yelmalians of our Tresdarnii clan
get
> uppity. All we want is to to be left alone in the freedom of the
gors,
> but Chaos, Uz, Harvar's Gargarthi, the politics of the Ironspike
ring
> and the cries of the noble dead for vengeance give us little time
for
> the pleasures of hearth and herd. We could handle *most* intruders,
but
> when a solitary outtheyn Vingan came among us with her tales of mad
> Kallyr, our stead changed forever. Seduced by her wiles, some of us
> journeyed north midst the ruins of the Youf, and a few came back
> changed, haunted by visions of Orlanth riding a dragon. Now secret
> murder strikes down at our kin and the vingan grows increasingly
mad as
> her influence grows. The long-imprisoned hero Taros Ridgeleaper
rises
> from his watery prison 'neath the Lagertarn and calls his Far
Walkers to
> a final march on Alda Chur. Despite being his proud descendants,
we
> support our despised Yelmalian tribal king in the futile stand
against
> him. We birth a bear god on the hero plane (don't ask), and the
> Righteous Wind blows cold amidst the gors. Such is life ON
SNAKEPIPE'S EDGE.
>
> Long running, but these days *very* occasional. It's always been a
bit
> angsty, but there are also ducks and market days and bridequests
and
> cukbird beauty feuds, and of course long nights in Broddi
Clapsaddle's
> lodge drinking crimpy and telling stories.
>
> John
>
> --
> ____________________________________________
> nysalor_at_i... John Hughes
> Questlines: http://home.iprimus.com.au/pipnjim/questlines/
>
> ... a flying arrow, a crashing wave, night old ice,
> a coiled snake, a bride's bed talk, a broken sword,
> the play of bears, a king's son.
>
> - Havamal 86.