> > Since the Three Worlds Model meant that only animists
> became spirits.
> > Theists have souls, I think sorcerors have essences or
> something, and
> > you need the right sort of magic to talk to them afterwards. Or so
> > we're discovering in our Upland Marsh game, to many
> mutterings of "why
> > does life have to be so complicated?"
>
> I thought that most people were still mixed mode worshippers,
> blissfully unconcentrated if not even "misapplied", which
> would imply that, unless you are trying to contact one of the
> fanatics who did concentrate, any of the models should work?
> In fact, I would assume that contacting the recent dead would
> have to be in common magic, as well.
That makes a huge amount of sense to me.
Unfortunately in the game where we hit this, the dead person had, 500
years ago, been a Devotee of Humakt. He may *possibly* have been a
concentrated theist? At a guess? He's now guarding an area of not-swamp
from Delecti, and very useful he is, too. It's all right, we've found a
work-around thatall adds to the fun, but for us people who're used to
RQ-Glorantha it came as a bit of a shock.